This critique is absolutely delicious, thank you for this Christmas miracle. Apologies for the supermarket bug, it evidently wasn't bugtested enough before uploading.
You're right, reasoning behind tasks requiring higher levels is abstract at best and arbitrary at worst, it does need something to make it (at least SEAM) less so in-universe. For card selection I'll definitely add a hand sprite or something of the kind for clarity.
Your advice on the tasks are EXACTLY what I wanted.
You're absolutely right that I botched the explanation of the ordering game and that the main battles are at the mercy of randomness regarding their difficulty/fairness. I'll give the 'deck construction' a tweak, and I think the idea of a free support point is good - possibly even more as the game goes on depending on enemy power creep. Maybe as a reward of some kind?
As far as the actual gameplay of the main task, I hear that the 'fights' take too long to get to the stage where playing it feels fair due to the complete blindness at the start and the game, and only 'feeling' better to play once a few cards are revealed. I might try having at least 1 card each side be revealed at the start of the fight, or possibly some kind of 'clue' system - I saw one used in the game
High Stakes I looked at while looking for ideas, I wasn't sure about the exact same mechanics but the idea might be worth thinking about for this.
Thank you VERY much for playing, and for this feedback - it's extremely useful and I'm excited to get back to working on making it better. Have a great holiday season!