Belimoth
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« Reply #320 on: March 15, 2013, 01:50:04 AM » |
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@All Please stop bumping this topic
V -------------------------- There is a lock button over there.
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Sustrato
Level 1
It's a good day to die.
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« Reply #321 on: March 15, 2013, 01:55:21 AM » |
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Please give this to someone to finish. I don't care how badly they mess it up, i just want this game in my hands.
I lost the interest in development of this game, sorry. Tried several times to start again and then fail. :C @All Please stop bumping this topic It's sad but I understand. People, stop pushing him so hard to work on it if he doesn't want to, that won't make anyone happy. Maybe someday you will find a programmer right for finishing this game, maybe not. Regardless, thanks for being such an inspiration in the meantime, what you did get together was a truly great and unified style that is quite inspiring.
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ShinnyMetal
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« Reply #322 on: March 21, 2013, 10:52:45 PM » |
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well...this is news to me... I'll still make the album though!
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08--n7.r6-79.84
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« Reply #323 on: April 02, 2013, 12:57:45 PM » |
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Found a level concept/mockup that was not published anywhere: Just for lulz comparison - the same thing, but assembled in Stealer Map Editor: Click on preview for full view of picture.
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kleiba
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« Reply #324 on: April 02, 2013, 07:19:46 PM » |
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Still looking cool :-)
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alts
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« Reply #325 on: April 02, 2013, 09:04:20 PM » |
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I was holding on on replying because of the request last page, but this game would have looked beutiful. Good luck on MAZE.
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08--n7.r6-79.84
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« Reply #326 on: April 08, 2013, 12:36:00 AM » |
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I was holding on on replying because of the request last page, but this game would have looked beutiful. Good luck on MAZE.
Thank you! ^__^
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Whiteclaws
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« Reply #327 on: April 08, 2013, 01:57:48 PM » |
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why...
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Ben_Hurr
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« Reply #328 on: April 08, 2013, 04:48:28 PM » |
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I saw the start of this thread, then I came to the end. My hopes have been dashed sir, dashed. Oh well.
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rek
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« Reply #329 on: April 22, 2013, 10:02:28 AM » |
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Your image is way too big, with way too much white space around it, to see in the forum. (Update your link and I'll erase this post.)
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08--n7.r6-79.84
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« Reply #330 on: July 15, 2013, 04:54:24 AM » |
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Your image is way too big, with way too much white space around it, to see in the forum. (Update your link and I'll erase this post.) Ok!
One question, guys! Does this robot fits into the 5734L3R's style?
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mokesmoe
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« Reply #331 on: July 15, 2013, 05:16:03 AM » |
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The black outlines are a little out of place.
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rivon
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« Reply #332 on: July 15, 2013, 11:32:08 AM » |
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No. Seems way too cartoonish, vivid... Needs to be darker, more minimal I'd say.
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08--n7.r6-79.84
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« Reply #333 on: July 16, 2013, 02:08:13 AM » |
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The black outlines are a little out of place.
Well, remove the outlines is not a big problem. No. Seems way too cartoonish, vivid... Needs to be darker, more minimal I'd say.
All right, thanks for the answer!
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kleiba
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« Reply #334 on: July 16, 2013, 08:22:54 AM » |
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One question, guys! Does this robot fits into the 5734L3R's style?
What does it matter: the project is officially dead! ...or is it?
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moi
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« Reply #335 on: July 16, 2013, 09:44:49 AM » |
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08--n7.r6-79.84 is a tease just look at that avatar
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subsystems subsystems subsystems
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08--n7.r6-79.84
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« Reply #336 on: July 17, 2013, 01:21:26 AM » |
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One question, guys! Does this robot fits into the 5734L3R's style?
What does it matter: the project is officially dead! ...or is it? officially is not dead 08--n7.r6-79.84 is a tease just look at that avatar
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08--n7.r6-79.84
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« Reply #337 on: July 28, 2013, 10:51:12 AM » |
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08--n7.r6-79.84 is a tease just look at that avatar
i like your new avatar, moi ^_^
Before I start drawing, I need to think about the visual images of robots - how is it better to implement robots in terms of gameplay (stealth+puzzles metroidvania) and in terms of player and (player's) logic. Here are some thoughts: Loader must be large in two or three sizes of Stealer. Tank tracks is best support for lifting a heavy load rather than legs. The Hunter may take the form of a predator, such as a tiger. Or fly, due he does not will depend of landscape's features and will be able to get into all kinds of places and be more maneuverable (like flyer from Abe Exodus maybe). Guard may have a humanoid form. Builder (like Builder in "Blame!") has been repairing damaged locations. He needs to move on walls and ceilings, or on special rails. Therefore, it can take the form of an insect, such as a spider. I'll be happy to see/hear any thoughts, ideas, references or suggestions on this matter.
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« Last Edit: July 28, 2013, 10:59:37 AM by 08--n7.r6-79.84 »
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gimymblert
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« Reply #338 on: July 28, 2013, 11:31:48 AM » |
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just continue posting image and i'm fine
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moi
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« Reply #339 on: July 28, 2013, 12:32:55 PM » |
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08--n7.r6-79.84 is a tease just look at that avatar
i like your new avatar, moi ^_^
avatar make out ?
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subsystems subsystems subsystems
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