A project I restarted last month, I want it to be a an open world roguelike platformer.
Here's some progress:
This is basically what I started with.
Bombs and destructible terrain.
You can throw an item without using it, and also pickup a bomb once fired too.
Throwing while ledge grabbing.
Some new tiles - dirt and grass.
Changed tree tiles a bit and also added yoshi's island style throwing.
Trees drop apples, also added rocks.
First magical item in the game, I want to make quite a few of them.
Destroyable trees.
Autopickup.
Bow with yoshi's style shooting.
Changed the aiming to 8 direction, added arrows bouncing off each other.
Working on some simple AI movement behaviours.
Added a drill.
Now I'm working on a close range weapon, still figuring it out how close combat is supposed to work. I think sword slashes like in Samurai Gunn would be pretty fun.