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devMidgard
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« Reply #100 on: February 20, 2015, 02:41:53 PM »

Similar video, but with test sounds now!





What about leaving the bones the mobs drop? It would create the fact that you've already been there and you've brutally killed them all. Don't know if it will affect performance.
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« Reply #101 on: February 21, 2015, 05:56:50 AM »

What about leaving the bones the mobs drop? It would create the fact that you've already been there and you've brutally killed them all. Don't know if it will affect performance.

So you know that you were in the room by having it shown on the minimap, I wanted not interactable stuff to disappear pretty quickly, if a body or an item can be used then it just stays longer so you can pick it up or use it somehow. Can't really make them stay forever cause the buffers would fill up too quickly. After an item disappears it is reused when creating another item.
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Play the demo! http://danbrani.itch.io/collecton
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« Reply #102 on: May 13, 2015, 02:03:01 PM »

Hello everyone! It's been a while! How have you all been?

I finally have something to show!

http://danbrani.itch.io/collecton

You can play the game using a keyboard, joypad or touch/mouse. If using keyboard or joypad the game plays like most action platformers, altough the control scheme is a bit unsual. You move your character using WASD keys, DPAD or left stick, there is no separate jump button, the character jumps by pressing the up button. The attack buttons (arrow keys on keyboard, action buttons or right stick on joypad) result in a different moves depending on a weapon the character currently is holding, so you should experiment what kind of moves does a weapon allow you for. The moves vary depending on whether the character performing them is on the ground on in the air. Additionally the attack buttons are used for choice selection in dialogs.  When using touch/mouse the character goes wherever they are pointed to by the player and attack enemies depending on their position, so it is up to the player to control the character in such a way that it can kill the enemy in the most effective way.

Navigating UI elements without mouse is done with Q,E keys on the keyboard and left and right triggers on the joypad. To confirm selection on keyboard, press spacebar or return key, in case of joypad press the start button. To open the main menu on keyboard, press the escape key, to do so with joypad, press the select button.

To equip an item with keyboard/joypad, open the inventory with either of the triggers or the Q and R keys, navigate to the item you want to equip, then press start button or spacebar to activate the item window, navigate to the EQUIP button in that window and press start or spacebar again to confirm.

To equip an item with touch or mouse, tap the backpack icon, then tap the item you want to equip and finally tap the equip button in the item window.

To open up the main menu using the touch/mouse, click or tap onto the menu icon in the lower right corner of the screen.

Press up while at the dungeon door or tap the dungeon door to enter it. You can fast-travel to  any floor up to which there are no monsters.

You can play on the android, the game works well on my 8" tablet, but it probably won't work on the phones. It might lag on android - there's been a lot of optimization I've been neglecting for the UI and stuff, sorry about that.

There are bugs in the game 100%, but hopefully you won't be bothered by them. Again, sorry about that.

I'd love love love to get some feedback! Please post your opinions, experiences, thought and say anything you feel is worth saying!
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Play the demo! http://danbrani.itch.io/collecton
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« Reply #103 on: May 14, 2015, 11:00:01 PM »

Here's a video that shows off the demo, it's a bit long but I wanted to treat it as a big update because I didn't post anything in such a long time.






I'm also going to be updating my tumblr devlog much more often now.
http://danbrani.tumblr.com/

Today I'll probably do a 1 minute or so version of this, and hopefully some game update as well.
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Play the demo! http://danbrani.itch.io/collecton
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« Reply #104 on: May 15, 2015, 01:48:21 PM »





Named the demo version 0.2, so with today's changes it's 0.2.1. Aaand did a demo cuts video Smiley

Game updates:

-Eating apples now updates the healthbar
-The default scaling is 2x if the game resolution is set to be equal or higher than 1000px vertically
-You can now change scaling in the main menu
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Play the demo! http://danbrani.itch.io/collecton
Follow me on twitter! https://twitter.com/danbrani
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« Reply #105 on: May 18, 2015, 12:28:13 PM »







Game updates:

-Worked on lighting
-Fixed a room which had no platform leading to a room below

I need to get some feedback on lighting, I've heard mixed opinions, but personally I like it much better than the previous style, it makes up for my not too good art with some effects and most of all, allows for some cool mood control using these. Let me know your thoughts.

You can message me feedback on the devlog too!
http://danbrani.tumblr.com/
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Play the demo! http://danbrani.itch.io/collecton
Follow me on twitter! https://twitter.com/danbrani
Follow the devlog on the tumblr! http://danbrani.tumblr.com/
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« Reply #106 on: May 19, 2015, 06:35:36 AM »







Game Updates:
-Added light to vampire death animation
-Added torches to a torchless room

Still working on the lights, next up is probably making torches look better, making the dungeon a bit brighter.

You can message me feedback on the devlog too!
http://danbrani.tumblr.com/

Demo:
http://danbrani.itch.io/collecton
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Play the demo! http://danbrani.itch.io/collecton
Follow me on twitter! https://twitter.com/danbrani
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« Reply #107 on: May 20, 2015, 11:52:13 AM »






Game Updates:
-Added some torches to darker rooms
-Now it's possible to place torches in otherwise sealed entrances
-Minimap disappears when leaving the dungeon
-Hopefully fixed speechbubble persistance bug
-Changed ghost boss pattern
-Fixed inventory selection bug

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« Reply #108 on: August 13, 2015, 10:48:11 AM »

Working on bots behaviours, this one instead of following you all the time picks targets for himself and tries to kill them. There’s also another one that attacks the monster that you attack, so this might be useful if there’s an enemy that summons little guys and you want your comrade to help you finish the big boss first.

So three behaviours so far:
-Protect (Bot only follow you)
-Assist (Attack what you attack)
-Aggresive (Attacks whatever target is closest)

Now I need to implement the commands, so you can tell your minion what he should do.
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Play the demo! http://danbrani.itch.io/collecton
Follow me on twitter! https://twitter.com/danbrani
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« Reply #109 on: August 24, 2015, 11:30:57 PM »



New build is available!
Get it here! http://danbrani.itch.io/collecton

Now I need to update some music and then I’ll get to implementing chests and finally altars. I also need to think about how to make the dungeon less empty and more like a cool place.
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Play the demo! http://danbrani.itch.io/collecton
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« Reply #110 on: August 26, 2015, 04:40:59 AM »


I did a few bugfixes and uploaded the build again! Grab at the same place: http://danbrani.itch.io/collecton
I also uploaded the game to gamejolt: http://gamejolt.com/games/collecton/88634

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Play the demo! http://danbrani.itch.io/collecton
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« Reply #111 on: September 17, 2015, 11:54:25 AM »



Trying to work out item sacrifice effect. This one looks like this is a god of wealth… gotta change it to something more undead-y.
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Play the demo! http://danbrani.itch.io/collecton
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« Reply #112 on: September 19, 2015, 10:50:59 AM »

Worked on a worship effect today, it turned out to look more like a boon/heal, maybe I’ll use this one for something else and do a new thing for the occasion of becoming a worshipper.


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Play the demo! http://danbrani.itch.io/collecton
Follow me on twitter! https://twitter.com/danbrani
Follow the devlog on the tumblr! http://danbrani.tumblr.com/
Watch me dev on twitch! http://www.twitch.tv/danbrani
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