Yes! Thanks to everyone who voted, we got Greenlit a few days ago! Now the path to Steam is almost cleared! (Yeah, by almost I'm talking about paper work, which makes me sad).
I'm also here for those who keep interested on the game. We've just launched a little Kickstarter Campaign to help us get some of the money that will go straight to the artists (because our game sucks with placeholder art) and voice actors for the first chapter which should be released for the day of Halloween!
Here's a link to the campaign:
https://www.kickstarter.com/projects/loudpakstudios/rothschild-the-sheep-will-wake?ref=nav_searchNow onto speaking of our Greenlight Experience:
To be honest, we were very anxious of seeing if we would make it on Greenlight, we are very passionate about this project and its features, that should in fact renew the Horror genre. We also knew there is a hell of a lot of Horror games in the market, but that was just another reason to get in this and put out something different with a great atmosphere!
Our first day of Greenlight was pretty good, we were in a cloud thinking about all the things we accomplished and how well the game was being accepted by the community!
Screenshot:
The fact that we grew up quickly on the first days was indeed powered by being on the front page of Greenlight, that really helps a lot. On the second day we still experienced a good growth on it, we still were on the fron page and people could reach the game easily and leave a vote, it was a dream!
Screenshot:
BUT all dreams collapse from one moment to another, and after the third or fourth day we lost contact with the world! We basically got stuck! No more growth, in fact, we lost some positions, I remember that pain.
All these days along we started sending a few demos to small/medium press aswell as some little youtubers. Just to help us reach a bit of more visits! It didn't help much, because well, we didn't get much press coverage (we got an article, I think, but not more than one!), but even then with this pain of being stuck, a little youtuber did a gameplay video which we LOVED, we had real fun watching it and it was a really great experience, this was some of the first times someone played a game I programmed! What an experience, man.
So I came here and shared that youtube link, which I hope you guys liked too!
As we didn't get enough visits and we were freaking anxious about the whole thing, we partnered with a Spanish website to do a giveaway for a few copies and some discounts for when the game launched. The Spanish website was a pretty good decision, with it we reached this position:
We were just focused on hitting the top 100, we just worried about that, only that EXCLUSIVELY THAT.
But THAT was wrong. Why? Well, we thought until you got to top 100 you would get Greenlit, or something.
I was wrong! We hit that number and it was a real pleasure to be in that position, it was freaking awesome. But we were still anxious, to know when we were getting lit, because, you know. We were doing OKAY!
A few days passed by, we carried on and accepted the possibility of not being greenlit that week, and we started thinking about that Kickstarter campaign that would take advantage of the visits flux of the giant website. And we continued working on the game to get ourselves there.
Then boom:
WE GOT GREENLIT! That goal was accomplished. We were really happy! But then, we started facing our fears: The artist that was working with us left us and we needed him. He was crucial for the whole game to take shape! So we thought, as we didn't launch the Kickstarter yet. We could just go ahead and ask for some money, so we could hire an environment and character artists and continue paying the Voice acting, so we could add a lot of content to the first chapter that will ever be public!
And the adventure continues, we're on our first day (of 16) on our Kickstarter campaign. And we seek your support!
Again thanks a lot for the Greenlight votes, people! You are great