It's been a while since my last update, there have been quite a few extra developments with the game since last...
There are a couple of characters in the game, 3 of which are currently in the demo.
Each character, has a different play style, although, we kept the basic game mechanic the same between them.
1) SnOrc - the game's namesake, he has to collect enough powerups (which increases his size) to destroy x Towers and reach end location within a certain time.
2) Scruff - the fast moving werewolf, has to collect x Knights and reach the end within a certain time.
3) Roknor - needs to collect x Coins and reach the end goal within a certain amount of time.
Took a while to align the three characters and the goals, I find that the game plays a lot better now. Does not feel so random anymore.
So the following changes where made
1) SnOrc - Added in a pickup that decreases his size back to normal, figured this would be beneficial for being used as traps as well as adding in some very basic logic to the game. I fixed the issue where there were multiple collisions with a Tower, resulting in it counting as multiple.
2) Scruff - Biggest change over here was probably the way that the Knights move. Originally they would essentially just walk in a straight line and thus follow the contours of the terrains NavMesh. I have modified it now to do the following:
1) choose a random distance between 5-30
2) choose a random direction within a unit sphere
3) cast a point on that distance away in the direction chosen above.
4) if no spot found to be valid, try again (max five times, after try 3 the random distance changes to shorter distances)
5) after moving, redo above steps.
This actually works very well, the Knights all move around quite randomly now, which looks much better, but it does make it more challenging to try and catch them all.
The next item added for scruff was to get a 'end' position for him to go to. built a little 'doghouse' for him. Upon reaching it the level ends, at which point I see if there have been enough Knights collected.
3) Roknor - Not a lot has changed for him, the main difference was the addition of more coin types. Not just Bronze, but also silver and gold.
This helps with guiding the player around the map.
Overall change that has been made was the UI. took a while, but got the UI to match the look and feel of the game.
Still have some work to do with it, but not too much more.
Intro Levels
We also found that some users mentioned they did not really know what to do... Fully understandable, we just had the demo's up as technical demos, and to see if the game would be fun.
So added in 3 intro levels, which explain a little about the character, as well the game mechanics for each of the characters.
Last thing that we did was to tweak the difficulty, it was too easy at first, but changed that now, so it is quite a bit harder to get three stars on a level.
Current Demo version (at time of writing) is Alpha v2.0.2, its available on the site, have a look...