kamac
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« Reply #340 on: December 15, 2012, 03:30:58 PM » |
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Heh, you know how it is. YOLO.
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Quarry
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« Reply #341 on: December 15, 2012, 04:35:05 PM » |
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for (Human human : dHumans) { humans.remove(human); // MUHEAUHAEHUAEUHUHAAHA } dHumans is the "human disposal" list, I shouldn't be awake...
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Evan Balster
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« Reply #342 on: December 15, 2012, 05:47:01 PM » |
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class EyeTest /* ha ha */ : public Module ... ..?!
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Creativity births expression. Curiosity births exploration. Our work is as soil to these seeds; our art is what grows from them...Wreath, SoundSelf, Infinite Blank, Cave Story+, <plaid/audio>
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JobLeonard
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« Reply #343 on: December 16, 2012, 04:21:27 AM » |
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for (Human human : dHumans) { humans.remove(human); // MUHEAUHAEHUAEUHUHAAHA } dHumans is the "human disposal" list, I shouldn't be awake... In my code a d-prefix almost always means "delta" or "derivative", so x, dx, ddx, dddx (yes I've used it). Still fits, kinda .
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kiddRaddical
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« Reply #344 on: December 18, 2012, 04:49:37 AM » |
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This one is subtle :the super class for all of my player characters is named BasePlayer.cs. I should just bookmark this page; I write some funny code
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posting (too) regularly on Twitter: @EthanRedd EthanRedd.com
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Evan Balster
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« Reply #345 on: December 18, 2012, 02:53:23 PM » |
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float hyp = corner.magnitude(); if (hyp <= 1.0f) reportError(L"Corners of eye must be outside eyeball!"); Eeeeeeewwwwwww
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Creativity births expression. Curiosity births exploration. Our work is as soil to these seeds; our art is what grows from them...Wreath, SoundSelf, Infinite Blank, Cave Story+, <plaid/audio>
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Evan Balster
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« Reply #346 on: January 05, 2013, 08:56:49 PM » |
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//An affliction caused by hypersaturation of air in the blood. typedef std::vector<Bend> Bends; I was writing a kinematics system and I surfaced a little too quick.
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Creativity births expression. Curiosity births exploration. Our work is as soil to these seeds; our art is what grows from them...Wreath, SoundSelf, Infinite Blank, Cave Story+, <plaid/audio>
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toipot
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« Reply #347 on: January 06, 2013, 05:19:20 PM » |
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//sound categories enum sType {SCOLLIDE,SDAMAGE,SLASER,SCLICK, SEXPLODE};
...
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Klaim
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« Reply #348 on: January 07, 2013, 12:36:45 AM » |
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const LinkId& port( Port port ) const; Each time I see this I remember "The internet is for porn...porn porn poooorn..." I should change it, it's disturbing...
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Dr. Cooldude
Guest
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« Reply #349 on: January 07, 2013, 04:47:51 AM » |
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//sound categories enum sType {SCOLLIDE,SDAMAGE,SLASER,SCLICK, SEXPLODE};
... sType used SEXPLODE It's super effective!
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JobLeonard
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« Reply #350 on: January 07, 2013, 06:43:47 AM » |
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SCLICK SCLICK SLICK
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SuperDisk
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« Reply #351 on: January 12, 2013, 10:41:08 AM » |
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print("<INFO> Initializing server. . . ") sleep(2) #Make the user think i'm doing something complex Found this dandy in a game from 2011 (man, I sucked)
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_Tommo_
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« Reply #352 on: January 12, 2013, 12:12:20 PM » |
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//sound categories enum sType {SCOLLIDE,SDAMAGE,SLASER,SCLICK, SEXPLODE};
... this is why they invented _ !
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Evan Balster
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« Reply #353 on: January 27, 2013, 11:39:39 PM » |
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Writing a map lookup routine in a Scheme variant for a class. (if (equal? elem (car keys)) ...) Lisp is hilarious.
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Creativity births expression. Curiosity births exploration. Our work is as soil to these seeds; our art is what grows from them...Wreath, SoundSelf, Infinite Blank, Cave Story+, <plaid/audio>
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sublinimal
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« Reply #354 on: January 27, 2013, 11:48:48 PM » |
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Quarry
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« Reply #355 on: January 27, 2013, 11:51:46 PM » |
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cPos[currPos].setX(cPos[currPos].z - 0.05f); Took me way too long to debug
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Geti
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« Reply #356 on: January 28, 2013, 12:24:18 AM » |
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^ been there
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JobLeonard
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« Reply #357 on: January 28, 2013, 01:19:46 AM » |
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cPos[currPos].setX(cPos[currPos].z - 0.05f); Took me way too long to debug Read your code backwards. No really, it helps finding bugs like this.
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Evan Balster
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« Reply #358 on: January 28, 2013, 09:13:08 AM » |
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Just make incompatible datatypes for orthogonal axes.
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Creativity births expression. Curiosity births exploration. Our work is as soil to these seeds; our art is what grows from them...Wreath, SoundSelf, Infinite Blank, Cave Story+, <plaid/audio>
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JobLeonard
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« Reply #359 on: January 28, 2013, 01:47:27 PM » |
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That might actually work in some languages...
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