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TIGSource ForumsCommunityDevLogsUnto The End - Cinematic combat platformer
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Danton
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« Reply #60 on: July 17, 2019, 08:44:05 AM »



Bit of work on this encounter's opponent. The Krilt with the bone seen in the latest montage was just a placeholder -- I'll use him elsewhere.

This fight is all about smarts.




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« Reply #61 on: July 17, 2019, 09:15:42 AM »

That sword-loss mechanic looks interesting--especially given that it's a recoverable state! Have you considered perhaps allowing the possibility of the player grabbing an impromptu weapon in such cases--a rock or stick lying nearby, or even light furniture (if in a place that is furnished)?
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Danton
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« Reply #62 on: July 17, 2019, 09:45:15 AM »


@Thaumaturge Yes, absolutely. But it's always been a balancing act. Without a weapon there is the sense of dread and urgency. The hero is robed of his closest combat ally. I imagine real combat to be filled with these moments of fear then a rush of triumph when you turn the tide. And it's those experiences we're most keen on landing.

But, I hear you... a nearby rock or stick, etc would add another dimension to things... a feeling of out-smarting the game b/c you were calm enough to look around, grab what was nearby and make use of it.

If time allows there a good chance we'll add it.

FWIW, you can already kick dirt / snow at opponents or ground clutter.
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« Reply #63 on: July 18, 2019, 09:34:10 AM »

But it's always been a balancing act. Without a weapon there is the sense of dread and urgency. The hero is robed of his closest combat ally.

Indeed! But I might argue that rocks and sticks can add to that--while likely better than bare fists, they're likely to be far worse than a keen sword, and so there might still be an air of desperation to them. Imagine throwing rocks at a monster to get it to flinch long enough for you to dash for your blade, or thumping a foe with a stick, hoping that the latter won't break before you defeat the former.

I imagine real combat to be filled with these moments of fear then a rush of triumph when you turn the tide. And it's those experiences we're most keen on landing.

That does sound like quite a neat experience to go for! I hope that you succeed in it. ^_^

But, I hear you... a nearby rock or stick, etc would add another dimension to things... a feeling of out-smarting the game b/c you were calm enough to look around, grab what was nearby and make use of it.

If time allows there a good chance we'll add it.

Fair enough! ^_^

FWIW, you can already kick dirt / snow at opponents or ground clutter.

Ah, that's good to read! That seems like it could be a useful feature indeed.
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« Reply #64 on: July 20, 2019, 12:22:12 PM »


I wanted to make Unto a game about mastery and accomplishment. About experiences and challenges.

That's me playing below... combat is about read-react, spacing and timing. Timing blocks, timing counters. Reading the kind of attack an opponent is making, reading in front and behind the father, using the father's moveset to full advantage.

We didn't copy-paste an existing combat system. I didn't want a 2D Dark Souls or standard hack-n-slash. I've tried to make something different. Hopefully you'll like it.

https://steamcommunity.com/games/600080/announcements/detail/1589125801285559574


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« Reply #65 on: July 22, 2019, 10:42:52 AM »


combat is about read-react, spacing and timing. Timing blocks, timing counters. Reading the kind of attack an opponent is making, reading in front and behind the father, using the father's moveset to full advantage.

We didn't copy-paste an existing combat system. I didn't want a 2D Dark Souls or standard hack-n-slash. I've tried to make something different. Hopefully you'll like it.


That's quite enthusing and encouraging to read! It looks and sounds like a pretty good combat mechanic, I think. ^_^

I'm actually trying to do something similar with the combat mechanic in my own (main) project, albeit that I'm coming to it from a different direction. ^_^
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« Reply #66 on: July 24, 2019, 08:41:05 AM »


Nice! The more innovative combat games the better Smiley. All the best with it.
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« Reply #67 on: July 24, 2019, 09:22:35 AM »

Thank you! And I hope that your project goes very well, too! ^_^
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« Reply #68 on: August 05, 2019, 08:35:32 AM »

Animation time lapse of a woad attack. And a bit about how we approach opponents / NPCs.



https://steamcommunity.com/games/600080/announcements/detail/1588001174135068002
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« Reply #69 on: November 03, 2019, 10:18:03 AM »


Sara and I just wrapped up EGX. We had a fantastic time, met some great people and got to see lots of amazing games. Huge thanks again to everyone that gave Unto a go and taking the time to chat with us. Another big thanks to all the journalists that stopped by and then took the time to write nice things about Unto The End. There are so many brilliant games out there it really means a lot that you'd set aside time for Unto. Cheers!

Comments that made our month Smiley

"Yeah, this was my favourite game at EGX - the combat is so meaty and robust, despite featuring these small figures. And the sound design really draws you in."
- Rock Paper Shotgun

"Unto The End sounds great and plays even better"
- Eurogamer

"A lot of games have tried to replicate the magic of the Soul’s games on a 2D plane but Unto The End might be the game that ‘gets’ it the most."
- Finger Guns

"I honestly don’t think I’ve ever played a 2D adventure game with such an involved combat mechanic before, but it works spectacularly well."
- Nintendo Village

"I was instantly reminded of classic cinematic platformers such as Another World and Prince of Persia, but there’s clearly more depth here. There’s a nuanced combat system that sees you ducking and diving out the way of your assailants and a crafting ability that goes beyond the typical health potions."
- Indie Game Website

"Unto The End was hands down my game of the show. Another World and Inside are some of my favourite games of all time, you’ve really managed to channel some of the best aspects of those games in Unto."
- Redway Games

"... it was incredible to see how a 2D single plane title can have such impressively diverse combat… Unto The End was one of my favourite games of the show and I’m so excited to see one coming to Switch next year."
- Nindie Nexus
 
New trailer
 
We cut a new trailer. It shows a bunch of new gameplay, areas and lots of refinement since our previous trailer, done for E3 2017.



 
Coverage roundup
 
Eurogamer - Favourite games of EGX
https://twitter.com/eurogamer/status/1186286472929972225?s=12
 
Eurogamer - Unto The End preview
https://www.eurogamer.net/articles/2019-10-20-unto-the-end-come-for-the-great-sound-design-stay-for-the-interesting-combat
 
"The very first thing that drew me to Unto the End was the sound design. Watching the trailer when I saw the news it'd be EGX, I was quite excited to get my hands on what seemed to be a fairly simple hack and slash with great audio, and a decent story to go along with it. What I actually got was a challenging 2D adventure with a more complex combat system and interesting environments to traverse - and of course the aforementioned excellent sound design."
 
////
 
Rock Paper Shotgun - Bestest games of EGX
https://www.rockpapershotgun.com/2019/10/21/the-bestest-games-of-egx-2019/
 
"I also loved loved loved 2D action adventure game Unto The End [official site] by 2Ton Studios as well. I died loads, but its gritty, meaty combat had a lovely sense of heft to it, and its sound design was super atmospheric as well. Your health meter is also determined by how much blood you’ve got on your beard, which is just genius."
 
Mathew Castle of Rock Paper Shotgun - Favourite game of EGX
https://twitter.com/mrbasil_pesto/status/1185949123473805314
 
"Yeah, this was my favourite game at EGX - the combat is so meaty and robust, despite featuring these small figures. And the sound design really draws you in. Great stuff
@2TonStudios"
 
////
 
Indie Game Website
https://www.indiegamewebsite.com/2019/10/21/unto-the-end-is-a-gorgeous-and-gory-combat-adventure/
 
"I had a chance to go hands-on with Unto The End by 2 Ton Studios at EGX 2019 and was enchanted by its simple yet stark art style and smooth, responsive combat. As soon as I picked it up I was instantly reminded of classic cinematic platformers such as Another World and Prince of Persia, but there’s clearly more depth here. There’s a nuanced combat system that sees you ducking and diving out the way of your assailants and a crafting ability that goes beyond the typical health potions."
 
////
 
Olly Writes - 10 Great Games from the Show Floor
https://www.ollywrites.co.uk/2019/10/egx-2019.html
 
“If you did a side-scroller viking interpretation of For Honor, you'd get Unto the End. Explore a world of harsh terrain and hostile enemies, you play as a survivalist father trying to get home to his family. Along the way, you'll battle with intelligent foes who attack with skill and precision. Pay attention to the visual cues of the combat system to best them, as each encounter feels memorable and rewarding once you do. I feel like this one is going to bang when it releases.”
 
 
////
 
NME - The 10 best indie games of EGX
https://www.nme.com/features/indie-games-egx-2019-2560167-2560167
 
"Details of plot are sketchy – you’re a father looking for his missing family; not a warrior, but no wimp either – but what really impressed us was just how innovative the enemies you meet are, how each new creature or combatant had their own intuitive fighting style, and how sometimes the best way to travail an obstacle in your path isn’t to fight at all."
 
////
 
Get Indie Gaming - Top 20 Best Indie Game Hidden Gems of EGX 2019
https://www.youtube.com/watch?v=8TbwTXCXAFQ&feature=youtu.be&t=582
 
////
 
Nintendo Village - The Best Nindies at EGX 2019
https://www.thenintendovillage.com/articles/2019/10/25/the-best-nindies-at-egx-2019
 
"Outside of Luigi’s Mansion 3, this was arguably my favourite game I played at EGX this year. A 2D action adventure developed by a husband and wife team (by the name of 2Ton Studios) built around a unique combat mechanic.
 
I honestly don’t think I’ve ever played a 2D adventure game with such an involved combat mechanic before, but it works spectacularly well. Whisper it, but there’s definitely a Dark Souls-esque vibe to it, albeit on a flatter plane."
 
////
 
Green Man Gaming - EGX Indie Game Highlights
https://www.greenmangaming.com/blog/egx-indie-game-highlights/

“The fairly short but sweet demo had players traversing a dark cave system avoiding hazards such as falling boulders. Then venturing above ground across a snow-covered forest. Where enemies waited to ambush you. The combat was challenging but not overwhelming.

What was a surprise to me was that combat isn’t your only option when encountering strange creatures. In some instances, you are able to resolve things peacefully which could benefit you when trading items, or for encounters later on.

Unto the End is a really interesting title, with a unique style, engaging combat and an interesting world to get immersed in.”

////

Finger Guns - EGX 2019 – 17 of the Best Indie Games From The Show Floor
http://fingerguns.net/features/2019/10/22/egx-2019-15-of-the-best-indie-games-from-the-show-floor/

“A lot of games have tried to replicate the magic of the Soul’s games on a 2D plane but Unto The End might be the game that ‘gets’ it the most. The demo I played demonstrated a nuanced and complex fight system about high and low attacks and blocks as well as reading your enemy to ensure you’re not just getting torn to pieces – and it will happen. A fresh and clean art style brings all this to life in a truly appealing way. Sold.”

////

Factor New - EGX Highlights
https://www.factornews.com/preview/egx-2019-premiers-restes-du-salon-page-1-45860.html

“Plateformer 2D cinématique minimaliste dans lequel on joue un genre de viking dans un monde peuplé de monstres. Plusieurs manières de résoudre les rencontres avec des ennemis : utiliser le friendly fire à son avantage, converser avec eux, leur faire des offrandes ou avec la manière forte via les combats assez tactiques basés sur des postures/gardes hautes et basses. Les développeurs nous ont assuré que l'IA réagit au héros mais aussi aux autres créatures du monde. Phase de polish en cours, pas encore de date de sortie.”

////

Redway Games - Unto The End interview
https://www.youtube.com/watch?v=t8BTEf3yU7w&feature=youtu.be

“Unto The End was hands down my game of the show. Another World and Inside are some of my favourite games of all time, you’ve really managed to channel some of the best aspects of those games in yours.”


////

Nindie Nexus - Best Nindis @ EGX 2019
https://www.youtube.com/watch?v=W8olzKJKNm4&feature=youtu.be

“... it was incredible to see how a 2D single plane title can have such impressively diverse combat… Unto The End was one of my favourite games of the show and I’m so excited to see one coming to Switch next year."

////


Square XO - Best Indies of EGX 2019
https://www.squarexo.co.uk/egx-2019-our-indie-picks-part-one/

////

(Podcast) The Xbox Hub - EGX 2019
https://www.thexboxhub.com/thexboxhub-official-podcast-episode-7-egx-2019-featuring-special-effect-cyberpunk-2077-pacer-beyond-blue-aaero-2-zombie-army-4-and-more/

“Unto The End… Top 3 games of the show”

(Podcast) Making Games is Fun - EGX 2019 special
http://www.garethdutton.com/mgif/2019/10/21/mgif-egx-special

(Podcast) Finger Guns - EGX Post-Show
https://fingergunspodcast.podbean.com/e/egx-2019-post-show-fallout-falls-to-pieces-the-outer-worlds-is-awesome/

////

Thanks again to everyone for supporting us and helping let people know about Unto The End. If you like what you see and hear, feel free to add it to your Wishlist – it helps immensely come launch day and we appreciate the support.

Wishlist: bit.ly/UntoSteam

- Stephen and Sara

« Last Edit: November 03, 2019, 10:48:56 AM by Danton » Logged

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