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TIGSource ForumsDeveloperDesignDesign doc/scheme for old-school LoZ project?
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Author Topic: Design doc/scheme for old-school LoZ project?  (Read 2791 times)
baconman
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« Reply #20 on: March 11, 2011, 08:26:27 PM »

 Hand Thumbs Up Left Grin

Very much looking forward to seeing that, btw. It sounds wicked-cool.
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gimymblert
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« Reply #21 on: March 12, 2011, 12:55:35 PM »

i'm still unsure that you can plan the 'toyness' of a game -- most of the fun toy-like parts of SD (such as swimming around in pools of lilypads as they float around in response to your movement) weren't really planned, but just sort of arose as i coded the game

That's what i said Smiley
You can support it through structure but not plan for it.
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