Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411573 Posts in 69386 Topics- by 58444 Members - Latest Member: darkcitien

May 04, 2024, 03:32:54 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogs999 ( Not the Japanese One )
Pages: [1]
Print
Author Topic: 999 ( Not the Japanese One )  (Read 909 times)
Whiteclaws
Level 10
*****


#include <funny.h>


View Profile
« on: May 13, 2013, 03:08:14 PM »

Hey dudes , I was bored , so I started a new game ... Maybe a two weeks game , waiting for holidays ... So , The game is a top-down where you need to survive 999 ( each ingame second is 0.5 real life second , so that's 500 seconds = 3 mins ) , but with an interesting twist !

Indeed ; ( I'm happy your are still following  Hand Thumbs Up LeftBig Laff )

So , the player has a small sword that turns around him slowly , and this is the only way to eliminate the enemies , otherwise , the player gets killed ! You see how the gameplay enpacks ...

So , First Day ...

I made a small prototype to show how the gameplay enpacks ...

No Ads , No Downloads , Just plain fun below
I love this website  Cheesy

I'm open to any suggestion regarding speed and such stuff ...

So , that's what I got today ...

P.S: Left-Click Drag to control ...
Logged
poe
Guest
« Reply #1 on: May 13, 2013, 03:46:24 PM »

Need to move faster or have more sword control. Cool idea!
Logged
Udderdude
Level 10
*****


View Profile WWW
« Reply #2 on: May 13, 2013, 03:51:20 PM »

Interesting idea so far.  I like that you can't control the sword rotation, adds some more strategy.
Logged
Whiteclaws
Level 10
*****


#include <funny.h>


View Profile
« Reply #3 on: May 13, 2013, 04:12:06 PM »

Need to move faster or have more sword control. Cool idea!

That's by design , it's just that the enemy movements aren't optimised , I'll be working on a way to have a chance of killing the enemy on every case , even if they are really near ...
Logged
Whiteclaws
Level 10
*****


#include <funny.h>


View Profile
« Reply #4 on: May 14, 2013, 01:15:30 PM »

Update !

Played a bit with the enemy movements , you can now evade them ! Added a basic death animation

Keep tuned for more ...

( I'll start the art soon , Dunno the style I could use here tho )

P.S: I'm always looking for suggestions for enemy types !

^
| Link got updated ! ( Don't forget to clean your cache !)

Edit : Wow ! I guess the Online version is faster ... Well , sorry :p
Logged
Whiteclaws
Level 10
*****


#include <funny.h>


View Profile
« Reply #5 on: May 14, 2013, 01:22:34 PM »

Next update
Smart Bombs , More enemies !

Stay tuned ...

Edit :

I thought of changing the color palette on each hit ... What do you think ?
« Last Edit: May 14, 2013, 01:27:52 PM by Whiteclaws » Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic