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TIGSource ForumsCommunityDevLogsOrten Was The Case - A hand painted time-loop adventure.
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Author Topic: Orten Was The Case - A hand painted time-loop adventure.  (Read 6935 times)
Otres1
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« Reply #60 on: January 29, 2022, 01:02:10 AM »

That.. sounds like it should be pretty efficient actually Cheesy
I hope so!  Shrug
Fun to see your solutions! That 3D sideview is great too. Kiss
Thank you!
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Otres1
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« Reply #61 on: January 29, 2022, 04:18:33 PM »

The same fire hydrant. But with beer in it, and a thirsty giant.  Beer!
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Alain
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« Reply #62 on: February 01, 2022, 12:33:08 AM »

That was unexpected :D
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oldblood
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...Not again.


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« Reply #63 on: February 01, 2022, 05:08:38 AM »

The same fire hydrant. But with beer in it, and a thirsty giant.  Beer!

Wow, that looks amazing!
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Otres1
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« Reply #64 on: February 01, 2022, 09:39:01 AM »

That was unexpected :D
Wink
The same fire hydrant. But with beer in it, and a thirsty giant.  Beer!

Wow, that looks amazing!
Thank you!  Gentleman
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mobilelast
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« Reply #65 on: February 02, 2022, 09:07:40 AM »

There’s a look of horror in his eyes; a true image of hangover.
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Avaruustaistelupeli (ATP) - a space combat game
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baftis
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« Reply #66 on: February 02, 2022, 01:43:23 PM »

Man, the craftmanship it astounding. It must have took you ages to hand paint everything. Great work. Also, did not expect to see a giant barfing Smiley)
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Against The Mountain - First Person Adventure/Platformer DevLog - https://forums.tigsource.com/index.php?topic=72358.0
oahda
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« Reply #67 on: February 03, 2022, 11:47:57 AM »

I also did not expect things like giants in this game Shocked Looks amazing!
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Alain
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« Reply #68 on: February 04, 2022, 01:07:36 AM »

The same fire hydrant. But with beer in it, and a thirsty giant.  Beer!


I just realized that the camera work is what brings this scene together. The abrupt zoom and the giant being briefly out of frame gives it a found footage feeling comparable to movies where monster encounters are captured by people using hand-held cameras. Great job!
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Otres1
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« Reply #69 on: February 04, 2022, 01:43:43 AM »

There’s a look of horror in his eyes; a true image of hangover.
Haha! Maybe he actually wished it was water  Screamy

Man, the craftmanship it astounding. It must have took you ages to hand paint everything. Great work. Also, did not expect to see a giant barfing Smiley)
Thank you! Oh yeah it has taken a fair amount of time that's for sure!  Roll Eyes But I still have to force myself not to paint more environments

I also did not expect things like giants in this game Shocked Looks amazing!
Thanks! And yeah there is a little supernatural twist to it with a couple of surprises  WTF

I just realized that the camera work is what brings this scene together. The abrupt zoom and the giant being briefly out of frame gives it a found footage feeling comparable to movies where monster encounters are captured by people using hand-held cameras. Great job!
Thank you! It's a bit of a lucky capture tbh since the player can be anywhere when this happens.
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JobLeonard
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« Reply #70 on: February 04, 2022, 05:17:52 AM »

Wow, everything about this game screams "urban dystopia fever dream" and it's so weird how that is a very recognizable vibe but rarely seen in games (imo)

Anyway, Beer! to the giant I guess
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Alain
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« Reply #71 on: February 06, 2022, 11:22:45 PM »

I just realized that the camera work is what brings this scene together. The abrupt zoom and the giant being briefly out of frame gives it a found footage feeling comparable to movies where monster encounters are captured by people using hand-held cameras. Great job!
Thank you! It's a bit of a lucky capture tbh since the player can be anywhere when this happens.

Hahaha, I see, but it still was a great choice of footage on your part anyway Wink
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Otres1
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« Reply #72 on: February 07, 2022, 03:02:18 AM »

Wow, everything about this game screams "urban dystopia fever dream" and it's so weird how that is a very recognizable vibe but rarely seen in games (imo)

Anyway, Beer! to the giant I guess

Yeah but I agree, I think that kind of vibe is fairly common in movies and especially music, but not really games. Don't know why Shrug

Hahaha, I see, but it still was a great choice of footage on your part anyway Wink
Haha thanks! :D
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Otres1
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« Reply #73 on: February 14, 2022, 10:53:47 AM »

Time for a little update. This time I just share an example of how an event, happening at a specific time in the loop can temporarily open a new path.

It's a garbage pickup, that leaves that garage port open for ~20 seconds.



 Blink Blink
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JobLeonard
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« Reply #74 on: February 14, 2022, 12:10:18 PM »

Awesome! How many of these little "groundhog day" windows that you have to discover and memorize does the game have?
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Otres1
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« Reply #75 on: February 15, 2022, 02:07:43 AM »

Awesome! How many of these little "groundhog day" windows that you have to discover and memorize does the game have?

Thank you! It's too early to tell how many, working on it right now to figure out how many the main path needs. And then I will also add some less important/side quest events.
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Otres1
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« Reply #76 on: February 25, 2022, 02:00:42 AM »

Did some touch ups on a screenshot, I might use it for key art.




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Alain
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« Reply #77 on: February 25, 2022, 04:36:43 AM »

Nice! I agree, that would make great key art.
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JobLeonard
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« Reply #78 on: February 26, 2022, 04:07:11 AM »

Is the helmet meant as a Commander Keen reference? Because that's how I interpreted it and I love it Grin
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Otres1
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« Reply #79 on: February 28, 2022, 07:34:33 AM »

Nice! I agree, that would make great key art.
Thank's Alain!
Is the helmet meant as a Commander Keen reference? Because that's how I interpreted it and I love it Grin
It's not intentional, but I can totally see it and I also love it! :D
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