That's my only gripe with Fatale. It seems like you have to be quite familiar with Salome by Oscar Wilde to enjoy it. I would have been confused had I not already this the tragedy beforehand. I last read it years ago in college but had to refresh my memory days before release. Which proved to be a wise thing to do.
Since Herod had already left, I remember there are only a few things left to do in the tragedy, and one was the Slaves to put out the lights (in the game it felt like Iokanaan's spirit was doing this instead) and had I not known that, it would have taken my a bit longer to figure it out.
Generally speaking, I loved Fatale. The head of Iokanaan is exceptionally well designed (I even took a screenshot and placed it as my background) as well as Salome. The first part really puts a sense of dread in you. Although I feel less like I am playing Iokanaan than an observer seeing through his eyes-because he doesn't know what's going to happen after her dance-but I do. The dancing scene did well to put me into Herod's shoes, as the lightning and atmosphere just begged me to stare at her. The music also drew me into thatI really hope you make more in the future.
i'm not sure it's a flaw to require familiarity in order to get something -- it's just a choice, one that limits the audience slightly, but still just a design choice. i mean, don't game sequels usually presume familiarity with previous games in the series? an example is the metal gear solid series: the story of the later games makes less sense if you didn't play the earlier games.
anyway, here's my review for playthisthing if anyone wants to read it:
http://playthisthing.com/fatale