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TIGSource ForumsCommunityDevLogsCrossing the line - First person thriller
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alvarop
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« Reply #20 on: September 23, 2014, 05:10:25 PM »

Woah! This is looking amazing. Good luck with the project, can't wait to see it grow.
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zomboko
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« Reply #21 on: September 24, 2014, 06:06:36 PM »

Woah! This is looking amazing. Good luck with the project, can't wait to see it grow.
Thank you Smiley

We are looking for a good 3D animator, is anybody there? Character setup and rigging.
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Snail_Man
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« Reply #22 on: September 24, 2014, 07:35:18 PM »

Two things:
1: The graphics on this are nothing short of incredible
2: My computer would not run this. Not even a little bit


Even so, I'll try to keep tabs on this. Keep up the excellent work  Wink Hand Thumbs Up Right
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zomboko
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« Reply #23 on: December 17, 2014, 06:58:12 PM »

We are released a first announcement teaser of Crossing the line!






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roboy
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« Reply #24 on: December 18, 2014, 01:51:49 AM »

This looks incredible - need another 3D artist? Well, hello there!
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zomboko
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« Reply #25 on: December 26, 2014, 06:09:43 PM »

This looks incredible - need another 3D artist? Well, hello there!
Thanks, but we have some. Maybe next time Smiley
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zomboko
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« Reply #26 on: January 02, 2015, 04:14:43 PM »

Crossing the line in the "The PC Gamer guide to the games of 2015"

http://www.pcgamer.com/best-pc-games-2015/#page-11

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« Reply #27 on: January 10, 2015, 08:11:30 AM »

Wow congrats on being mentioned!  Smiley
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« Reply #28 on: January 10, 2015, 08:29:11 AM »

this game looks amazing, im impressed it didn't get more attention.
looking forward to more updates  Coffee
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zomboko
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« Reply #29 on: January 10, 2015, 05:19:16 PM »

Wow congrats on being mentioned!  Smiley

this game looks amazing, im impressed it didn't get more attention.
looking forward to more updates  Coffee

Thank you, guys Smiley
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zomboko
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« Reply #30 on: February 16, 2015, 09:10:38 AM »

Testing 3d scanning technology for Crossing the line. Not the final quality!



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zomboko
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« Reply #31 on: July 06, 2015, 06:04:25 PM »

We just started our first crowdfunding campaign on our website
http://crossingthelinegame.com/


Shifting between two worlds, guns, demons and...
Crossing the Line is a big first person mystical thriller about fighting with the darkness, with a layered world, special gameplay mechanic and random demons, non-linear narrative, many characters and more.


Unfortunately, we were unable to create all the things that we wanted to see in game.
We just were stuck with previous engine and we decided to change game engine.



Crossing the Line is now achieved with Unreal Engine 4
Why it's changed? That is because previous game engine is too hard for indie developers and requires a lot of investments. All of our gameplay features was too hard to develop without sources. Yes, we might could buy it, but we are... indie, so we don't have a couple million dollars for source of game engine. But now with new engine, we can create amazing game with low budget.


Our plan was to develop a prototype, pitch it to Kickstarter, raise some money and finish development.
But something went wrong.

All this time, we’ve been funded by a themselves.

The biggest risk for us would be releasing the game later than we planned.


We’ve constructed a carefully laid-out strategy to prevent such an outcome, complete with detailed game documentation.

If something going wrong, we’re forced to remove some features from the game in order to meet our release date and stay on-budget, we would be able to include those features through a later patch.
So help us to make our vision a reality. Help us to make the kind of unique, engaging experience we think you’d like to play.

What is our goal and what you will get








We are creating a game that is unique with dark atmosphere and deep story. All of the money will ensure that the team can create the best experience possible for the player.

Should our campaign fail, it will mean that there is no interest to play a game with the dark atmosphere, different gameplay and interesting story. But, we are, however, positive that our instincts are right.


We would be grateful for all the support and look forward to bringing you the kind of first person shooters that we all love to play.

Please, visit our website and help us to make the kind of unique, engaging experience we think you’d like to play.

We would be grateful for all the support and look forward to bringing you the kind of first person shooters that we all love to play.
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zomboko
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« Reply #32 on: July 31, 2015, 05:50:55 PM »

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zomboko
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« Reply #33 on: August 03, 2015, 02:03:09 PM »

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