Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411579 Posts in 69386 Topics- by 58445 Members - Latest Member: Mansreign

May 05, 2024, 02:34:44 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsUnnyworld: cross-platform fast-paced online game
Pages: [1]
Print
Author Topic: Unnyworld: cross-platform fast-paced online game  (Read 977 times)
Suvitruf
Level 0
*


Unforgiven


View Profile WWW
« on: July 30, 2015, 08:30:14 AM »

Hello, guys.

We are Unnyhog and we are working for more than a year on our game Unnyworld. It's a Massively Multiplayer Online game, where you'll pick up your avatar among tens of different creatures and get a tiny Planet.




Your goals are:
- to evolve your avatar, by getting experience in battles and learning new, powerful spells;
- to build and evolve a city on your Planet in order to protect it from others.

Yeh, you can say: "Fck, another farm?..." But no, it's more like city builder, not farm. And anyway, it's only one part of the game )

Our game was initially designed to be truly cross-platform fast-paced online game. You can play this game from any device together with your friends. It doesn’t matter whether you’re playing it on PC or mobile. You will use a keyboard and mouse or your fingers to control the character. It became possible thanks to our revolutionary gesture control system. To cast all spells you just need to draw simple gestures like taps, swipes, circles, ticks and etc. Everything is very fast and intuitive. There is no GUI between you and the game anymore, so you can become a true magician.

Some screenshots.

Your planet:


Arena:


Attack to enemy planet:


Some words about technical part:
1 ) Game engine: Unity3d obvious. So client, and part of the server is written on C#  Smiley
2 ) For database we are using RethinkDB
3 ) I mean in general, cause some data we store in Redis. It's looks like cache to reduce db server load.
4 ) Layer for connection between our services and db was written onNodejs.
5 ) API, Auth and other services was written on Java  Coffee
6 ) For metrics we are using Graphite + Grafana.
7 ) Servers obvious on Linux, Ubuntu 14.04  Smiley
8 ) For chat...our old friend XMPP and some sort of ejabberd server - MongooseIM.

Team: http://unnyhog.com/team
We have 5 core members and at least 5 employees from different counties: Ukraine, Russia, Belorussia, Belarus, USA, UAE.

Our team site: http://unnyhog.com/
Landing page: http://unnyworld.com/
Our blog: http://en.blog.unnyworld.com/

IndieDB:
SlideDB:

Twitter: https://twitter.com/unnyhog
Facebook https://facebook.com/unnyworld/


If you have question about our game, technologies that we are using, etc, I can answer (:

[UPDATE - 1 August 2015]:
Couple days ago we launched our greenlight campaign.

The game is still in development, but we are willing to give an early access soon.

Please support our game here : http://steamcommunity.com/sharedfiles/filedetails/?id=490779909
« Last Edit: August 01, 2015, 02:45:55 AM by Suvitruf » Logged
Suvitruf
Level 0
*


Unforgiven


View Profile WWW
« Reply #1 on: August 01, 2015, 12:20:59 AM »

Couple days ago we launched our greenlight campaign.

The game is still in development, but we are willing to give an early access soon.

Please support our game here : http://steamcommunity.com/sharedfiles/filedetails/?id=490779909
Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic