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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)TutorialsTutorial: Cheap shadows in OpenGL (and others)
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Author Topic: Tutorial: Cheap shadows in OpenGL (and others)  (Read 3764 times)
Bad Sector
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« on: June 29, 2010, 10:53:29 AM »

Here is a tutorial i wrote about adding cheap shadows to your 3D games. Initially i wrote it for the tutorials section on IndieDB but it seems that they want tutorials to be linked to an existing game, engine, group or whatever and mine was justn't for one. Also the tutorial submission seems slow, so i decided to put it in my site's "Articles" section which i added three years ago. This is the first article i put in there :-P.

http://www.badsectoracula.com/articles/cheapshadows/

Using the method i mentioned in the article above, you'll get shadows like



The article also mentions modifications to the algorithm and similar algorithms.
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iggie
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« Reply #1 on: June 30, 2010, 03:54:57 AM »

Somehow this did make adding shadows to my game seem less scary, and the choice of stencil or lightmap shadows was a useful addition. Thanks Smiley
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Tycho Brahe
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« Reply #2 on: July 28, 2010, 09:01:36 AM »

Hey, I'd really like to see this tutorial, but your sites down, could you get it back up so I can see it?
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Bad Sector
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« Reply #3 on: July 29, 2010, 10:00:25 AM »

Apparently the people at IndieDB approved it for their site.
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