Kinasin
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« Reply #40 on: November 04, 2012, 11:57:58 AM » |
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Holy fuck this is epic.
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Connor
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« Reply #41 on: November 04, 2012, 02:01:43 PM » |
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ikr kinasin :D hes quite good, ill admit.
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Fleury
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« Reply #43 on: January 11, 2013, 07:44:00 PM » |
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- The downloaded EXE is only 100 kb, but when launched it magically installs the game... to where? I have no idea where the files went. Not good. That's actually the same way Minecraft's launcher works, which was the inspiration for my launcher. The game files are downloaded to "%AppData%/PixelChampions". - Is captcha really necessary when registering from the game client? - Is it really necessary to have BOTH captcha and e-mail activation?? This has been something I've been pondering about ever since implementing it. E-mail activation (without blacklisting whole domains like Mailinator(and its numerous aliases)) would seem pretty useless. But there's other reasons for it, such as preventing a user from leveling a character on an accidentally mistyped email-address, and then being unable to use any account services as a result. - When finally logged in, I discover the game client uses 100% CPU. I can barely type in Notepad while the game is running. - When I clicked the "global" chat button, the game client froze for 10-15 seconds. When I clicked "local" again, it froze again. No that's not normal, the game client uses minimal CPU/GPU and can run on my little sister's netbook. Can you email me at [email protected] with some information about your computer, make/model OS CPU GPU? - No sound at all? (here, I gave up. The game was absolutely unplayable. I went to your website to try leave some feedback) - No link to the forum in the menu? - Can't sign in to the forum because I haven't UPGRADED my account?? I think you need to address these issues if you wanna have a successful game. I wish I could leave some feedback on the actual gameplay, but I never even got so far as to play it.
The forum is quite basic, and not really suited for technical support. It's better to write to me at [email protected] for this sort of thing than posting it there. I've been considering adding sound, but unless the sound is really good, players have told me they'd just mute it after an hour or two.
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« Last Edit: May 24, 2013, 12:01:35 AM by Fleury »
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Fleury
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« Reply #44 on: January 12, 2013, 11:38:48 PM » |
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It's just a normal Samsung 12" laptop. 1,3 ghz celeron, 2 gb ram, Windows 7 32-bit and an Intel graphics accelerator ("intel 4 series chipset family"). I use it everyday for programming my own games, and I even ran World of Warcraft on it a couple of years ago. Did you try put a sleep(1), delay(1) or similar in your main loop?
Is it a chromebook reformatted/dual-booted with windows 7? I still need the model number if I'm to take a look at what might be happening.
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Fleury
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« Reply #45 on: January 13, 2013, 08:17:52 AM » |
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Sure, the model is called NP-X120. No dual boot, and I've never reformatted or reinstalled it.
I don't wanna be rude, but I sincerely doubt there's any problem with my setup, since, well, everything else works. Yah, after reading through the tech specs for that laptop, I would have guessed the performance would be alot better. I found this article on Intel's website that I believe might be the exact issue. I'll make note of this, and try to get a fix in when I've got an Intel 4 Series graphics card around to test on. OpenGL - glTexSubImage2D on Intel 4 Series/Windows 7 PerformanceTL;DR On Intel graphics cards, my code likely needs to be using GL_BGRA/GL_UNSIGNED_INT_8_8_8_8_REV rather than GL_RGBA/GL_UNSIGNED_BYTE.
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Connor
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« Reply #46 on: January 13, 2013, 04:13:41 PM » |
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anyone still going on this?
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Fleury
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« Reply #51 on: February 11, 2013, 12:50:04 PM » |
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Work is underway on Build 225 You'll soon be able to show/hide the world/party channels. Text-highlighting is coming so that quest NPCs can hint you to words they might respond to. And fancy new NPCs!
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Fleury
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« Reply #54 on: February 27, 2013, 01:45:52 PM » |
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So Build-225 is in a releasable state, but with how long it's taken to develop (nearly a month) it feels somewhat lacking...
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Fleury
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« Reply #55 on: March 01, 2013, 05:58:56 PM » |
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February 27, 2013 - Build 225 Released - Fixed an exploit at the Demon and Warlock hunting zones wherein you could attack monster without receiving damage.
- Rebalanced the hitpoint, experience, and loot list values of several monsters.
- Light and medium armor are now called 'partial' and 'full'.
- Ghosts are now called Phantoms and have 'full' armor and increased hitpoints.
- Added quest NPCs to novice island: Sam, Naz, and Mark.
- Added XQuartz as a prerequisite for Mountain Lion (OS X) users.
- Named shopkeepers have been replaced with generic equilvalents (and given new sprites).
- Poison, Frost, and Ressurection amulets have been given a new look.
- Topic Page index numbers on forum now use a non-breaking space character.
- Added a glow to the Ice Island walls.
- Black Widow renamed to Giant Scarab, and given new attack method and walking speed.
- Added glowing gem stones to the new Giant Scarab cave.
- Added text-highlighting to the channels.
- You can now close the World and Party channels.
- Several minor changes to the OpenGL coding.
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Maud'Dib Atreides
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« Reply #56 on: March 01, 2013, 07:05:24 PM » |
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*That lighting*
I like it
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Guy: Give me all of your money. Chap: You can't talk to me that way, I'M BRITISH! Guy: Well, You can't talk to me that way, I'm brutish. Chap: Somebody help me, I'm about to lose 300 pounds! Guy: Why's that a bad thing? Chap: I'M BRITISH.
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Fleury
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« Reply #58 on: March 04, 2013, 04:08:11 PM » |
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Hrm.. it would appear that when I made the switch from SDL.NET to OpenTK several years ago, that input method editor support in my projects got forfeit on Linux and OS X. I don't regret ditching SDL .NET (portions of that API are still based on the tao framework, which was an absolute nightmare... ) but it seems that SDL (non .NET version) has better international support than OpenTK. Writing my own bindings (and supporting config files for Mono) to SDL won't be easy , but I'm going to take a stab at it.
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Fleury
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« Reply #59 on: March 04, 2013, 11:33:32 PM » |
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So the input method functions referenced on the SDL.NET wiki: SDL_StartTextInput() and SDL_StopTextInput() don't actually exist in the current stable release of SDL (SDL 1.2). From what I can gather, those functions were part of a branch "gsoc2009_IME" back in 2010 that was closed as "obsolete" and may have been merged (dunno if into SDL 1.3, or "SDL 2.0" (note, can't find proof it exists in the GIT repo)), or just scratched). It couldn't have been my SDL library that worked with IME, it must have been even older solution (hiding a textbox offscreen on a WinForm). Back to the drawing board for getting IME support.
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« Last Edit: May 24, 2013, 12:04:10 AM by Fleury »
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