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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7307467 times)
ink.inc
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« Reply #11220 on: November 28, 2010, 11:57:05 AM »

It's simply a useful rule of thumb.
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PompiPompi
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« Reply #11221 on: November 28, 2010, 11:59:11 AM »

Oh, ok. That makes more sense. Smiley
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i wanna be the guy
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« Reply #11222 on: November 28, 2010, 06:19:37 PM »



poor skeleton, he just wants to be a real boy but his century old heart and mummified appendix make that almost impossible

almost

he can kind of limp at least
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Ashkin
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« Reply #11223 on: November 28, 2010, 07:03:07 PM »


Holy shish-kebab.
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JaJitsu
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« Reply #11224 on: November 28, 2010, 07:27:11 PM »



poor skeleton, he just wants to be a real boy but his century old heart and mummified appendix make that almost impossible

almost

he can kind of limp at least

looks like hes flat, like paper, but damn that's good.
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Xion
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« Reply #11225 on: November 29, 2010, 01:14:15 AM »

pretty fly, dude. Can't wait to see the main character in motion.
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PompiPompi
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« Reply #11226 on: November 29, 2010, 01:49:58 AM »

Yes, that looks superb.
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« Reply #11227 on: November 29, 2010, 05:32:53 AM »

Mortimire: I hope you don't mind, but I like your sprite's design so much and I did a quick edit of its run cycle.

This is anything but perfect, but the legs cycle a little more smoothly. You mentioned it was still a WIP so if you're already working on something like this just ignore me. Smiley

There was also a shade of purple in there that was so close to the darkest shade it was barely visible, even at 8x zoom. This seems to work fine as a 3 color sprite, but that's totally your call.

I love you.

Also, brilliant! I'm totally gonna use this!

I'd actually since stopped trying to get the running animation right. This'll make things look a hell of a lot smoother, after I give 'em back that fourth color that I am addicted to for whatever reason. Kinda just want to compare it, then go from there. STILL, THANKS A TON!

OH! Yeah, I suppose I should show those who are interested in my dorky little animations of Fachov before I style everything like Kevin's edit.
Here's one of the backgrounds. Okay, the only background I've made so far. I'm aware that I flipped the sprite, but man. I actually think I like it this way. Kinda looks ooky in a thumbnail.

Oh yeah, more Fachov. Right.

Dunno what I was thinking with these next two, which are also WIPs (Ugh, transparency issues) but hell. Here ya' go anyway.


Aaaaand that's it for now.

Man, Fachov is just so much fun to make.

Edit: I thought I was done, but I just kept coming back. Here's the new Fachov animated. I'll probably go back and fix it a bit so it runs a little smoother, but I wanted to add a bit of weight to the Professor. I'm also keeping that fourth color, as it has now moved from an addiction to an obsession.
« Last Edit: November 29, 2010, 06:10:05 AM by Mortimire » Logged
PompiPompi
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« Reply #11228 on: November 29, 2010, 05:34:26 AM »

Another one, this time a hand of a cultist dude lying dead on the ground.
I want also to show the floor, but I don't want to fill the whole image with the flower, it's too much work and not too worthwhile(I think). So maybe I will draw only the shadow on the floor.
Have any tips and suggestions?

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jotapeh
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« Reply #11229 on: November 29, 2010, 08:22:49 AM »

I'm no expert, but I do recall someone saying shadows don't multiply unless you have multiple light sources (edit: found it.) So that little area under the cuff needs to just be one shade or a smooth transition from one to the other IMO

Also, the cuff strikes me as a bit odd, more like a tear in the fabric than a real rounded off cuff. I'm not really sure how to fix all of it though..

I do feel that with such large images you could spare a few more shades perhaps? That might help a bit. It just feels very "paper cut-out" right now and I believe that the palette is partly to blame.
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« Reply #11230 on: November 29, 2010, 08:28:06 AM »

Oh, I think you are right about both things. Hmm, maybe I will wait for some more tips on how to improve this.
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« Reply #11231 on: November 29, 2010, 08:28:53 AM »

I don't understand why you zoomed this image up by 2x...
You should only do this with smaller sprites, it just ruins the over all quality of the image really.
Sure it's nice to see images 2x zoom but I dont feel this image needs such a zoom unless I felt like taking it into paint to zoom myself.

Heres a 30 second edit for ya
As jotapeh had mentioned the shadow should be one solid color leading out from darkest to perhaps a transitional shade.

Also added a highlight because the whole images seemed so flat.


Even if your going for simple, I suggest using 3 colors.
Your going to want to have those 3 shades, highlight, transition, and core shadow.



Reminded me of a really old piece I did 5 years ago.
« Last Edit: November 29, 2010, 08:49:02 AM by Bones » Logged

Sit down and relax,
Keeping focus on your breath,
This may take a while.

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« Reply #11232 on: November 29, 2010, 08:44:43 AM »

Yea, I guess you are right about the zoom. Tongue
I like what you did with the shadows under the sleeve. I am not sure I want another shade for the skin though. I am trying to be consistent with my other pixel art, and the "style" is a very simple one.
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« Reply #11233 on: November 29, 2010, 11:04:14 AM »

Ok, here is an update. I tried adding some sort of ground, but it didn't look good. I don't know what to do in that respect, maybe it's enough this way.
I fixed the sleeve shadow, the sleeve "tear" and added a pool of blood  Evil
Hope you like it.

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« Reply #11234 on: November 29, 2010, 12:08:49 PM »

practised picking interesting colors in this one
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« Reply #11235 on: November 29, 2010, 05:52:44 PM »

Hello PompiPompi,

regarding your corpses hand, I appreciate a light grey shadow on the ground, so it is more obvious that the body dropped to the floor.
In that turn you may also put more angle to the sleeve, because now it is that vertical, that it may be presumed to be hanging.

The posture of the fingers still seems a little odd, as it is too even. The forefinger has to be opened wider than the little one.
You may reference that at yourself, when you play your hand to be numb.
If you instead wanted to point out, that the victim died in agony, the fingers knuckles have to be more rigid.

Right now, it looks like a guitar player passed away.
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Ashkin
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« Reply #11236 on: November 30, 2010, 01:08:51 AM »

Edited slightly, now with more wear/tear and a nicer (?) outline:

And also a brand-spanking-new one.
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walrus
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« Reply #11237 on: November 30, 2010, 06:50:51 AM »

practised picking interesting colors in this one


You succeeded. Very cool palette!  Smiley
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JoGribbs
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« Reply #11238 on: November 30, 2010, 08:07:47 AM »



3D is hard
I gave up :/
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DanFessler
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« Reply #11239 on: November 30, 2010, 11:29:51 AM »

Just thought you guys might be interested to see some of the stuff I've been doing at work..

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