Hi,
I thought someone here could find my game interesting
Hydra Slayer is a Roguelike game focused on one thing: slaying Hydras. It is inspired by Greek mythology, Dungeon Crawl, MathRL seven day roguelike, and some mathematical puzzles about brave heroes slaying many headed beasts.
Hydra Slayer currently features:
- a unique (AFAICT) gameplay mechanics (although the main idea is based on old mathematical puzzles). To defeat a Hydra, you have to choose your attacks carefully, just bashing it with your "best" weapon is not likely to be a successful strategy. To win the big game, you have to choose your set of weapons wisely, and use your resources efficiently!
- a theme which mixes high fantasy and mathematics
- traditional roguelike ASCII graphics, or tiles/3D display via NotEye
- 5 player character races with very distinct tactics:
- Humans - the simplest but versatile race
- Elves - equipped with the unique Bow weapon, powerful when close to mushrooms
- Nagas - slow, but able to deliver mighty ambidextrous attacks
- Trolls - can carry lots of weapons, but no other items
- Halfling Twins - control two characters instead of one
- 14 enemy types:
- 10 basic types of elemental hydras
- 4 types of special enemies
- harmless mushrooms for strategic advantage
- 15 types of equipment (not counting material and size/power variations)
- 15 weapon materials:
- 10 elements corresponding to basic hydra types
- 4 gem types for non-elemental equipment
- 1 mighty special material
- 18 types of items:
- 7 runes to be used on your enemies
- 3 scrolls to be used on equipment
- 8 potions to empower yourself
- 8 level topologies (including the Mobius strip and Klein bottle)
- 11 level generators
- 2 endings:
- a small one for compatibility with the 7DRL version and for short challenge games
- a big one for those who want more hydra slaying
Happy hydra slaying!