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TIGSource ForumsCommunityDevLogsMaking a Shmup, about escaping the evil humans and getting out of here!
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Author Topic: Making a Shmup, about escaping the evil humans and getting out of here!  (Read 684 times)
grimpunch
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I should blog more and code more


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« on: January 07, 2016, 05:10:19 PM »

I'm making a shmup:

So far I have funky pause effects, a few game mechanics and systems for enemies to move and shoot in different ways (that i am refactoring and making reusable as much as possible)





Also I'm putting stuff on github while i work, https://github.com/grimpunch/SimpleShmup
I might change just HOW much i am putting up once i get my content pipeline sorted.
I may make this a commercial venture depending how it goes but currently I'm making this in my spare time as a hobby.
 Smiley

Lastly , today I've been thinking a lot about names, and trying to come up with something concrete, but depending on public opinion I think this is the one!





BONUS:
Did a game for LoadingJam a few weeks ago.
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grimpunch
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I should blog more and code more


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« Reply #1 on: January 08, 2016, 12:40:42 AM »

Oh and I'm still looking for artists.
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grimpunch
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I should blog more and code more


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« Reply #2 on: January 10, 2016, 03:44:11 PM »

Been working on my core mechanic, abducting your enemies!

« Last Edit: January 10, 2016, 03:54:37 PM by grimpunch » Logged

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