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TIGSource ForumsCommunityJams & EventsCompetitionsYMTR Competition [Part 1]
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Author Topic: YMTR Competition [Part 1]  (Read 8403 times)
Tokyoma
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« on: September 25, 2011, 04:57:16 AM »

You Make The Rules Competition
I've been wanting to give this a shot for a while.
I thought new style of competition would be fun.
There doesn't seem to be much else really going on, so here we go...



Rules suggested in this thread have a VERY highly likelihood of being guidelines for the competition. This competition will consist of two parts. The first being rule submission and the second being the game creation. Now as the number of rules shouldn't be too great not everyone's rule is going to make the list. To increase your likelihood of getting your rule added here are some tips:


1. Keep your rules either very general or very specific.
    a.(General Example) "No using the color red."
    b.(Specific Example) "Must use this sound clip. [pseudo-link]"

2. Post your rule clearly and keep each separate rule in a separate post.

3. Don't ask anything too great.
    a.(Too Great Example) "You must use 3D and have 9001 objects on the screen at all times."

4. HAVE FUN.

5. USE A CONDOM.




And that's about it. The deadline for rule submission will be:
 
September 30th at midnight. (Roughly.)

Also, YMTR Part 2 will be scheduled:
October 1st to October 8th at midnight. (Roughly.)
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Tokyoma
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« Reply #1 on: September 25, 2011, 05:00:53 AM »

Rules That Have Made It
This list will contain all of the set rules as they are chosen.
Edit: Some rules may be slightly edited for brevity's sake.

#################

You must include at least one jellyfish.

You may NOT break the fourth wall.

You may choose 1 rule to disobey.

You must have a skippable intro before the main menu.

Deaths must have some positive influence, however this may not be the victory condition.

All collectible objects must serve an essential purpose, aside from or in addition to, variable increasing/decreasing.

The game must have at least one reoccurring or omnipresent friendly npc.

You must make at least 1 sexual innuendo.

You must use at least one, but no more than 3 color palettes from here.

Your game must center around one of the themes found here.
« Last Edit: October 01, 2011, 11:13:39 AM by Tokyoma » Logged
Geeze
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« Reply #2 on: September 25, 2011, 07:04:23 AM »

"You must include at least one character who is based on someone on TIGForums."
"You must have a skip-able intro before main menu"
"Gamer should be able to complete your game under 5 hours of gameplay ( Don't forget possibility of warp zones!)"

And the last one:
"You can choose 1 rule to not obey!"
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Tokyoma
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« Reply #3 on: September 25, 2011, 10:57:15 AM »

"You must include at least one character who is based on someone on TIGForums."
"You must have a skip-able intro before main menu"
"Gamer should be able to complete your game under 5 hours of gameplay ( Don't forget possibility of warp zones!)"

And the last one:
"You can choose 1 rule to not obey!"
Quote from: Tokyoma
Keep each separate rule in a separate post.

We want quality over quantity here, so think more about the specific rules you really want.
Also, you just made the list. :3
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Filth
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« Reply #4 on: September 25, 2011, 11:47:48 AM »

You must benefit from the death of something you can control.
This can't be a victory condition.
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Ashkin
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« Reply #5 on: September 25, 2011, 09:27:46 PM »

I am so in.

Your game shall not have collectibles (coins, rings, etc.) unless they are a legitimate and useful part of gameplay/mechanic (ammo, health-based pickups, etc.).
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Tokyoma
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« Reply #6 on: September 25, 2011, 09:56:13 PM »

@Ashkin: Nice one!
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Xion
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« Reply #7 on: September 25, 2011, 11:06:11 PM »

The game must have at least one recurring or omnipresent friendly npc.
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Ashkin
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« Reply #8 on: September 25, 2011, 11:25:19 PM »

You must combine one pair of rules into a single coherant rule.
Example: Jellyfish + omnipresent NPC = omnipresent jellyfish

This might not be a good idea, it's up to you whether to add it or not.
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Tokyoma
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« Reply #9 on: September 26, 2011, 12:21:37 AM »

You must combine one pair of rules into a single coherant rule.
Example: Jellyfish + omnipresent NPC = omnipresent jellyfish

This might not be a good idea, it's up to you whether to add it or not.

Eh, a good part of the judging will be how well the developers meld and twist these rules together. No need in adding such a rule as this, since an omnipresent jellyfish would just be a fucking amazing idea; period.

I'm sure many people will try to knock out several rules with one or two elements of their game that just happen to be that tightly knitted together, and to those people more power to them. I'm sure it will reflect when judgment day comes.  Coffee
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Geeze
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« Reply #10 on: September 26, 2011, 12:22:17 AM »

We should have an additional "Rules that didn't make it"-list. Just for inspiration and additional "challenge"  Wizard
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Mikademus
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« Reply #11 on: September 26, 2011, 12:26:36 AM »

Rule:
All dialogue, text etc must be either in poetic meter (pentameter, hexameter or haiku form), or rhyming badly.
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Tokyoma
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« Reply #12 on: September 26, 2011, 12:35:42 AM »

Rule:
All dialogue, text etc must be either in poetic meter (pentameter, hexameter or haiku form), or rhyming badly.

I feel this particular rule limits text too much, especially for games that may be shooting for little, or brief and concise text. It's also a lot of extra work for some people who may struggle with dialogue in the first place. If you want to personally engage this rule, the by all means proceed. However, for everyone else's sake, I'm going to let this one fall to the wayside.
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Ashkin
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« Reply #13 on: September 26, 2011, 12:36:26 AM »

Rule:
All dialogue, text etc must be either in poetic meter (pentameter, hexameter or haiku form), or rhyming badly.
Now that's just cruel.
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Tokyoma
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« Reply #14 on: September 26, 2011, 12:36:55 AM »

We should have an additional "Rules that didn't make it"-list. Just for inspiration and additional "challenge"  Wizard
There's a good chance this may come up in one form or another.
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Mikademus
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« Reply #15 on: September 26, 2011, 12:50:01 AM »

Rule:
All dialogue, text etc must be either in poetic meter (pentameter, hexameter or haiku form), or rhyming badly.
Now that's just cruel.
It doesn't have to be (or should be) GOOD poetry. And Haiku and bad rhymes are not difficult Smiley
Well then, "all dialogue and text must rhyme (plus points for bad rhymes)".
Edit: Bah, I pull it back. Rhymes might not be as fun, at least for everyone, as I thought at first.
« Last Edit: September 26, 2011, 02:59:27 AM by Mikademus » Logged

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Theophilus
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« Reply #16 on: September 26, 2011, 07:35:54 PM »

I like this idea.

At least one sexual innuendo.
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Ashkin
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« Reply #17 on: September 26, 2011, 09:03:19 PM »

You must use a preset pallete from colourlovers.com?...
Meh, maybe.
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dustin
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« Reply #18 on: September 26, 2011, 09:58:44 PM »

this sounds fun.  I'll probably be in during the game making part with a short 1 or 2 day project.  That said.

Quote
You must use a preset pallete from colourlovers.com?...
This or something else with color sounds fun

and I'll probably try this also...
Quote
all dialogue and text must rhyme (plus points for bad rhymes
as I'm a fan of rhymes Smiley
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Ashkin
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« Reply #19 on: September 26, 2011, 10:18:26 PM »

this sounds fun.  I'll probably be in during the game making part with a short 1 or 2 day project.  That said.

Quote
You must use a preset pallete from colourlovers.com?...
This or something else with color sounds fun

and I'll probably try this also...
Quote
all dialogue and text must rhyme (plus points for bad rhymes
as I'm a fan of rhymes Smiley
You don't pick and choose. YOU OBEY ALL OF THEM.
Because that's what rules are.
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