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May 09, 2024, 04:39:00 PM

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TIGSource ForumsCommunityJams & EventsCompetitionsYMTR Competition [Part 1]
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Tokyoma
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« Reply #40 on: October 02, 2011, 12:44:55 PM »

Does giving the player instructions count as breaking the fourth wall? Because telling the player to press X or something is addressing them. I suppose it only counts as breaking the fourth wall if it's said by an ingame character, so it's safe to have an omnipresent and invisible narrator completely external from the game. All objects can either interact with the player or with the game, and only the player can bridge the gap between these two with controlling a character?
You can give the player instructions in different ways without breaking the fourth wall. Example: Paintings that depict button presses. Honestly as long as it doesn't come from a character's mouth, I probably won't care.
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Inanimate
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« Reply #41 on: October 02, 2011, 05:50:36 PM »

Actually, that's breaking the fourth-wall. Anything that is a part of the game's story/world that directly interacts with you (even paintings) is breaking it.

An aside that comes from nothing within the story does not break the fourth wall at all.
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Tokyoma
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« Reply #42 on: October 02, 2011, 07:02:58 PM »

Actually, that's breaking the fourth-wall. Anything that is a part of the game's story/world that directly interacts with you (even paintings) is breaking it.

An aside that comes from nothing within the story does not break the fourth wall at all.
You right, you right.

Things such as tutorials and stuff are fine though. The fourth wall really just shows that the story is aware of the audience and at that point, itself.
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