Wow thanks for the comments guys! I'd almost forgotten about this thread since no-one's replied in so long. Some answers
Run perfectly on my computer (seven x64), and I really enjoyed playing it !
I hope a sequel, maybe a little more difficult :p
Thanks for being the first person to say something nice about my first game. Unfortunately there most likely won't be a sequel
Initially I liked the game play, art style, and music. Great animated background really adds life to the game. Reminicent of Braid.
However, I simply could not get used to the game play. I thought it was confusing and I never really fully understood how to organize the flames. I'm sure this can be made to be simpler for the player, without sacrificing how complex, challenging, and fun the puzzles could get. Consider adding another instruction sign above the first door.
Did you find the puzzles confusing or the mechanics confusing? I went for the minimalist approach regarding tutorials but here are all the rules in case you still don't understand the gameplay.
- You can only collide with objects of the same colour as your CURRENT flame. This includes beneficial objects such as bricks, as well as dangerous objects such as the cars. The exception is GREY which can always be collided with.
- You can store a maximum of 3 flames at once. If you walk over additional flames you simply won't interact with them.
- Pressing 'E' removes the current flame, replacing it with the previous one in your stack.
- The key to solving the puzzles is to collect and remove the flames in the correct order.
- To complete a room you need to collect all the baseballs.
- To complete a floor you need to finish all the rooms. The lift activates which takes you up to the next floor.
- Each floor introduces a new sub-mechanic.
- Floor 1 = Introductory gameplay
- Floor 2 = Enemies
- Floor 3 = Teleporters
- Floor 4 = Colour explosion
Spectrum Boy ran very smooth on the Window 7 x64 computer I tried it on. Is Spectrum Boy rendered with OpenGL?
To be honest with you I'm not sure about the underlying tech behind HGE. But that's the beauty of using an engine...you don't really need to know any low level stuff. I will plug it though and say that it was really straight forward to use.
Works fine with wine on mac os x
Thanks to ghe i guess.
Game mechanics is very nice. Puzzles are not too difficult (at least yet), and not too easy.
I don't know if it's some artifact on mac, but character looks a little blurry,
while most other graphics is very crisp. Actually character, doors and do not cross line are blurry.
Great to hear it works on the Mac!
As for the blurriness, that's not just you. I did all the art myself...but I simply could not do the character. So I searched for free sprite sheets and that was the only one I found that was both free and legal. I scaled, stretched and butchered it so that's why it doesn't look great...but hey you gotta work with what ya got right? The door...that was just laziness on my part. I created that image really early on with the intention of replacing it but in the end I just couldn't be bothered.
It perfectly runs on my computer (another Seven 64 bit). It's very fun, compliments! I agree with previous comments, so I don't repeat. But one more thing: is it possible to play in fullscreen mode? However, again, compliments, it's so cool!
Full screen yes! Open the following file...
Data\ConfigFiles\GameConfig.txt
And set the property WINDOWED_MODE = 0. That should do it