Take a page from the game book of other successful indies.
For example, try to track down what exactly made Fez so popular on here, and how that influenced the future fanbase.
Another good example is Delver, a game thats in development and runs a devlog on here. That thread has 100 pages and over 100k impressions. Why does it have those kinds of numbers? Thats the kind of stuff you have to investigate.
I was curious about Delver myself. Anyone know why?
**edit** Well, Notch likes the game, and the traffic/suggestions went way up after that point - so there's one reason that I have no control over.
https://twitter.com/notch/status/190015508807032834 Additionally, it's been in development since October and he release a fun, playable build with the posting of the devlog.
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I'll have to look at Fez though I'd assume it's from the rotation mechanic winning that IGF award, fish's personality, and obviously the game being beautiful.
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Anyways, let's talk about things that can be done outside of
-Getting mentioned by a celebrity
-Having an eye-catching game
-Having a fun, playable build
I assume if you have the latter 2 and they're at the very very top of the class, then the game might just end up marketing itself. But otherwise, what are some "aggressive marketing" tips?
Random ideas:
1. Tweet at notch (I don't think anything good could come of this 99 times out of 100. Although it's fairly effortless thing to do)
2. ?