ForewordTacklebox is a project I have been working on for a couple of years off and on. The game has been through many iterations, including a complete rewrite after a hard lesson was learned about the importance of backups and how some people have sticky fingers. The original (and most complete) prototype of the game is browser-based and uses Angular 1.x for the UI and JavaScript/Typescript for the core engine.
I hope I can share with you the fragmented ideas rolling around in my head and find some sort of guidance in writing these developments down and receiving feedback.
IdeaThe general idea of the game is based around being an angler. Like other incremental games, the entire progression of the game is built on the main resource you are accumulating, which is fish. In order to accumulate more and more fish, you (the angler) will find better rods, bait, lures, and other equipment. Trades can be made with NPCs, whether it be for fish, better bait, or another resource entirely. All the traditional RPG elements will be at your disposal. You will unravel the threads of the world around you in hopes of finding the path to the next pile of fish. Somewhere along the way you will find yourself in the thick of a plot, perhaps causing your original fish-related motivations to blossom into something more profound.
Story (Rough Draft/Ideas)
Fish! Is that all you care about? In the throes of your numbing task to gather all the fish in existence, you forgot what this was all about. You look at the rod you are holding. It belonged to your father; the captain of the most prized fishing vessel and crew in the ranks of the Bibalayan Commonwealth. He gave you this rod the last day you ever saw him. He sailed out into the great blue one last time for some grandiose mission that couldn't possibly be grasped at the time given your age. The more callous folk jested that he abandoned you. They said he 'went out for a pack of fish-sticks' and never intended to come back. You know better than that, yet however important it seemed back then, you never learned the intent of the mission.
The whole world changed around you after a time. The Commonwealth is not the shining beacon of prosperity it once was. The infinitely wise and kind Baron Toad stepped down from his place of power for no obvious reason. He stays shacked up in a quaint little pagoda on the shore, puffing his pipe and ignoring his people. In Baron Toad's absence, the odious Bullfrog King slithered and writhed his way into power. His will, a thick black miasma, seeped out and strangled the land. He ripped and twisted the kingdom into a thrall whose bidding was to line his pockets, fill his belly, and fuel his perversions. You know this all too well considering the copious amounts of fish you pay in 'homage' every week. Is this really a purpose befitting the legacy that is your father's rod? What is a common angler to do?
Generalized ProgressionAs you toil away fishing I want the world to start to unlock and come alive. You take on a few tasks and meet some NPCs, etc. Get a feel for everything. It becomes obvious that the aforementioned Bullfrog King is a problem. By some twist of fate you manage to usurp him and the kingdom becomes an asset. This will add to your bag of tricks to accumulate fish and other resources. After some gameplay and more story elements, it will become apparent you need to find your father. To do this you must go out to sea. The kingdom will aid you in this task. You will continue to micromanage the kingdom to construct your ship and gather the necessary supplies to survive. The resource accumulation and adventure game elements will come together here due to the fact you will need to go out on your own to wrangle up special items that building a ship requires. Once the ship is built and you decide what to take, the sea will effectively be the end game. Effective planning will ensure you make it to the end where I plan to have some interesting things happen to nicely wrap up the loose ends and have all your efforts come to fruition.
Don't mess with Glovey. He's evil.Little preview of the story mode gameplay:
http://i.imgur.com/fhClFTR.mp4Note: there is a side UI that shows resources, I've just left it out for a smaller image.
That's all I can think of to say now. I will definitely flesh this out more later.
Another note: Some ascii art is borrowed or heavily modified from other authors. They will be credited.