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TIGSource ForumsDeveloperDesignCombination of game mechanics: Arkanoid and platformer
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Author Topic: Combination of game mechanics: Arkanoid and platformer  (Read 3794 times)
PuzzleLab
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« on: July 07, 2023, 05:22:30 AM »

My game Rusty Robot Wants to Cry is a platformer where a road roller robot rolls out the legendary arcade games: side-scrollers, Arkanoid, Xonix, Digger, Snake, etc.

Let me tell you how I've made block breaking mechanics in the platformer. Here is gameplay video:





  • A green ball flies out every few seconds. It cannot break blocks.
  • The ball turns red if you beat it off with the platform. Red balls can destroys the upper obstacles, which turn into a path to the exit.
  • The robot can run wherever it wants, but if it comes to the central zone, the platform will start to follow him.
  • Balls can also fly everywhere. If the robot is not protected by the platform, then they may break him.
  • You can ride on the platform itself but it's difficult. Here is my wife trying to collect extra stars in this way:





Arkanoid combined with a platformer. How do you like this game mechanics?

Visit the "Rusty Robot Wants to Cry" Steam page with a free demo:
https://store.steampowered.com/app/2484460/Rusty_Robot_Wants_to_Cry?utm_source=tg&utm_campaign=arp

Thank you!
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