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TIGSource ForumsDeveloperDesignIdea for my next 2D game! Please give me some feedback
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IndieQuantum
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« on: December 09, 2023, 07:00:37 PM »

Hi there,

I have been stuck in coming up with fresh ideas for my next game and have just potentially found an "ok" concept. A few days ago when I was brainstorming ideas for my next game, a friend of mine told me to focus on a central theme that my game can follow. A theme that I always wanted to do was light and dark.

I like this theme a lot as not only can the gameplay surrounding this theme can be unique but also can allow me to connect personally with this theme. I have been playing tons of indie game lately and I noticed that most indie games portray emotion. Strong emotion that it actually allowed me to connect with the characters and story at a more personal level.

With the theme light and dark, I was thinking in creating a game where you play as like a light warrior or a chosen person of the light. As a chosen person of light, you are tasked by returning light to a kingdom that has fallen into darkness. I am currently writing the story of this.

Please do give me some feedback!
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Thaumaturge
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« Reply #1 on: December 11, 2023, 02:51:55 AM »

There's... not really a lot to comment on right now, as the concept is fairly nascent as presented.

That said, I can certainly see it working, and I daresay that there are a number of directions--narrative, emotional, and game-mechanical all--in which one could take such a concept.
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IndieQuantum
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« Reply #2 on: December 11, 2023, 08:43:03 AM »

I know it's not a lot right now but I just wanted to project my idea. Like the other day I was thinking to myself that the game should follow kind of like animal themed or something. Like Hollow Knight, Hollow Knight is a bug themed metroidvania which executes its environments perfectly.

So I am starting to design the protagonist and I quickly searched "light warrior" or "warrior of light". The images I got was a figure with wings, which would make sense as like light is directed to divine or hope which was what I was going for. When the wings came up I was like maybe I could do the game bird themed. Maybe bird themed is a little cheesy at the moment but I feel that it could have a lot of potential gameplay wise.
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Thaumaturge
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« Reply #3 on: December 18, 2023, 02:17:43 AM »

I could see something bird-themed working.

As to it being cheesy... that might depend on how you design it! I could see both cheesy and non-cheesy designs coming from such an inspiration, I believe.
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IndieQuantum
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« Reply #4 on: December 22, 2023, 07:40:46 PM »

Thank you so much! I will try my best not to make it cheesy. Perhaps I will share some concept designs for the protagonist sometime.
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J-Snake
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« Reply #5 on: March 12, 2024, 05:45:03 AM »

Just some general feedback, but I would take it seriously. It is not ideas and themes that will make your game special and potentially interesting to play. What matters is the concrete implementation/integration of everything. A unique game is like a unique weapon. It can be based on anything. The hands of a master can even turn a simple piece of paper into a deadly weapon.

So the light and dark theme is not what will make your game special, just like a piece of paper isn't anything special. It's all about what you make out of it. And you can make something special from anything.
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