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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Ninfa 3D
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Author Topic: Ninfa 3D  (Read 7475 times)
worstplayer
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« Reply #20 on: August 20, 2009, 12:54:19 AM »

So, I spent some time testing it. Not bad actually, but I wouldn't use it in a game yet, there are some :cough: undocumented features in it.
When you move camera, it starts looking behind, without any reason, post processing stops working when you have any shadows on the screen, and some texture modes (bump, parallax mapping etc.) don't work when there's more than one light in the scene, things like that.
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