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TIGSource ForumsCommunityDevLogsRoad Relay 2000 - a retro-futuristic slot car racer
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Author Topic: Road Relay 2000 - a retro-futuristic slot car racer  (Read 3503 times)
sec32
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« Reply #40 on: January 05, 2019, 11:12:06 AM »

Prototype #7


Try it: http://insidepete.com/rr/prototype/7/

Biggest updates for this prototype are support for mobile devices and the start of a pace note system.

Changelog:
  • Mobile/touchscreen support
  • Pacenotes Basics
  • Drastically reduced filesize of assets (by ca. 60%)
  • Added dawn time-of-day
  • Added storm clouds
  • Refactored code
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« Reply #41 on: January 25, 2019, 01:22:38 AM »

Prototype #8


Try it: http://insidepete.com/rr/prototype/8/

Hey guys, there's a new prototype for you to try. Lots and lots of changes under the hood. I'm getting to that part of the project where development gets slower and more difficult, and changes less obvious. The instant gratification of the early prototype stage is gone.

But still, I'm happy with what the prototype is turning into. Very happy.

Changelog:
  • Different difficulties: basics
  • New menu screens and flow
  • Optimized in-game graphics
  • Reworked UI graphics
  • Debugging
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Zireael
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« Reply #42 on: January 25, 2019, 01:43:41 AM »

Looks great, pacenotes are <3 and the training level is short enough to finish in reasonable time. Will try a level a step up next Wink
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« Reply #43 on: January 25, 2019, 06:49:20 AM »

Looks great, pacenotes are <3 and the training level is short enough to finish in reasonable time. Will try a level a step up next Wink

Thank you! The next prototype will be balanced out better than this one.
« Last Edit: February 11, 2019, 12:33:17 PM by sec32 » Logged
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« Reply #44 on: February 11, 2019, 12:30:39 PM »

Prototype #9


Try it: http://insidepete.com/rr/prototype/9/

I'm really happy with this version. The gameplay has been vastly rebalanced. Starts to feel like a real game. Enjoy!

Changelog:
  • Vastly rebalanced gameplay
  • New tutorial
  • Added distance meter
  • Bug fixes
  • Improved graphics
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