OOHHHHH, YEAH!!!
Portrait-
-Kovski
Sprites- (If the author isn't listed, it was Kovski's work.)
Idle-
-Kovski
Idle with Bonesaw-
-Kovski
Walking-
-Undertech, Kovski
Walking with Bonesaw-
Jumping-
-Kovski
Jumping with Bonesaw-
Hurt-
-Kovski
Hurt with Bonesaw-
Throwing-
-Kovski
Throwing With Bonesaw-
Punching twice-
-Kovski
Swinging Bonesaw twice-
Uppercut-
-Kovski
Uppercut with Bonesaw-
Jump Kick-
-Kovski
Charging Bonesaw swipe (GK jumps forward, cuts, then lands)-
Downward hockey stick smash-
-Kovski
Downward Bonesaw smash-
Thrown hockey stick-
-Kovski
Absorb-
Absorb with Bonesaw-
Entering Bonesaw Mode-
-Kovski
Hockey stick whirlwind-
-Kovski
Bonesaw whirlwind-
Hockey stick spin-
-Kovski
Bonesaw spin-
Stats-
GK is a little slower and heavier than other characters, although he is still a pretty good jumper. His attacks are a bit slow, but pretty powerful. Every time he does damage, his Bonesaw meter increases by an amount equal to the damage dealt. He can also absorb projectiles to rapidly fill the Bonesaw meter. Once the meter is full (at 50 points), he can enter Bonesaw mode. This alters his move list, making his attacks stronger and unblockable. While in Bonesaw mode, the Bonesaw meter slowly drains.
Move List:
A- Double Punch- Two quick punches. The first stuns the enemy and the second knocks him back.
>A- Charging Kick- Jump forward and deliver a kick with high knockback.
^A- Uppercut- Leap upwards and knock enemies into the air.
vA- Stick Smash- Pound the enemy with your hockey stick. A powerful attack.
S- Cutter Attack- Throw hockey stick like a boomarang.
>S- Hockey Assault- Move forwards, spinning like a tornado and hitting all nearby enemies with your hockey stick. Some start-up time.
^S- Stick Spin- Leap into the air and spin your hockey stick in a circle, damaging enemies in all directions.
vS- Charge Bonesaw- Absorbs missiles to charge Bonesaw meter.
Move List in Bonesaw Mode:
A- Double Cut- Two quick strikes with the Bonesaw. Massive damage.
>A- Charging Slash- Leap forwards, attacking in the middle of the jump.
^A- Uppercut Slash- Covers much greater distance at a faster speed, and has better reach.
vA- Bonesaw Smash- Also sends a shockwave forward.
S- Cutter Attack- Throw hockey stick like a boomarang.
>S- Bonesaw Assault- A stronger version of Hockey Assault.
^S- Bonesaw Storm- Covers a much larger area and deals more damage.
vS- Charge Bonesaw- Absorbs missiles to charge Bonesaw meter. The Golden Knight can also charge the Bonesaw by damaging opponents. Once the Bonesaw meter reaches 50 points, this attack can be used to enter Bonesaw mode. This allows the Golden Knight to use Bonesaw attacks instead.
Original Moves List:
A: standard attack.
^A: standard high swipe.
vA: standard low attack.
>A: moving kick. Movement is locked while kicking (so be careful near ledges!)
A (In air): Spinning kick.
S: Cutter attack. GK throws a hockey stick a short distance like a boomerang.
^S: Uppercut. Can be used in air for an aerial boost.
vS: Charge Bonesaw. Basically, GK (golden knight) stops for a moment, and any projectile attacks used against him during this time are absorbed and fill up his "bonesaw meter".
>S: slasher attack. Short charge time, and then GK releases a short range, high power attack using a hockey stick.
S (Bonesaw meter is full): Bonesaw throw! GK throws the bonesaw like a boomerang! The attack would be similar to the usual cutter throw, but with increased damage and damage radius.
>S (Bonesaw meter is full): Bonesaw assault! GK swings the bonesaw in the direction he is facing, dealing absurd damage to anybody close by. It would have a short charge time.
I think the Golden Knight would make a good "Anti-projectile" character. Using the vS charge, he could absorb attacks and then release the bonesaw to mess up enemies. Feel free to critique stats/attacks. These are just basic estimates I made, so if balancing is a problem, tell me how. I would like to submit others as well!