Bremze
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« Reply #60 on: November 24, 2008, 12:36:56 PM » |
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I agree that the first sprite and the calm face both look better.
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Soulliard
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« Reply #61 on: November 26, 2008, 09:57:16 AM » |
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Okay. I was trying out a different look, but I can see it's not too popular. I'll switch the sprites back as soon as I get a chance.
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William Broom
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« Reply #63 on: December 05, 2008, 07:51:02 PM » |
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Do like!
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skaldicpoet9
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« Reply #64 on: December 05, 2008, 07:55:33 PM » |
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Yes, very nice!
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\\\\\\\"Fearlessness is better than a faint heart for any man who puts his nose out of doors. The date of my death and length of my life were fated long ago.\\\\\\\"
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The-Imp
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« Reply #65 on: December 05, 2008, 08:33:54 PM » |
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Awesome job!
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Aquanoctis
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« Reply #66 on: December 07, 2008, 10:34:32 AM » |
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Really liking the style of these Brawl sprites
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Rostiger
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« Reply #67 on: January 01, 2009, 06:06:13 AM » |
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I hope you don't mind, Undertech - I took your sprite and added a bit more motion to the walk cycle. Here's the result: I don't really like the movement of the legs yet - he almost looks a bit as if he was limping. Quote in comparision has a much more stomping step, which looks a bit firmer and also cuter:
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« Last Edit: January 01, 2009, 07:03:32 AM by Kovski »
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Soulliard
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« Reply #68 on: January 01, 2009, 08:44:23 AM » |
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Looks good. You'll want to shrinkify his left arm (your right) and growify his right eye, though, so the sprites are consistent. Good to have you back.
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Rostiger
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« Reply #69 on: January 01, 2009, 09:17:17 AM » |
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Thanks! But I'm not sure what you mean by shrinking the arm and enlarging the eye. Are you talking in general? Because I just worked off the existing GK sprite without changing anything in the face or the hand.
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Soulliard
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« Reply #70 on: January 01, 2009, 09:51:16 AM » |
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The sprite in general has changed since that walking animation was made. His arm is smaller, and his eyes are the same size, so it doesn't look lopsided.
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godsavant
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« Reply #71 on: January 01, 2009, 09:56:25 AM » |
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Thanks! But I'm not sure what you mean by shrinking the arm and enlarging the eye. Are you talking in general? Because I just worked off the existing GK sprite without changing anything in the face or the hand.
You are back. I waited. We still have no word as to whether your Quote sprites are usable. Why is he only flexing the fingers on one fist? It looks like something's wrong with the other.
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Rostiger
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« Reply #72 on: January 01, 2009, 10:09:27 AM » |
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Thanks! But I'm not sure what you mean by shrinking the arm and enlarging the eye. Are you talking in general? Because I just worked off the existing GK sprite without changing anything in the face or the hand.
You are back. I waited. We still have no word as to whether your Quote sprites are usable. Why is he only flexing the fingers on one fist? It looks like something's wrong with the other. I know, I'm sorry for the wait - I was quite busy in the last weeks - but I'm having a couple of free days now, so I hope I can get some stuff done! Concerning the fingers it's quite easy to explain - I was plain lazy! But it has a good side to it, because I need to go over it again a bit anyway. Dummy as I am, I didn't read through the whole GK thread and missed the updated version, because I thought the sprite in the first post was the current one. Anyway - be right back with some updates!
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Soulliard
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« Reply #73 on: January 01, 2009, 10:15:32 AM » |
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The sprite in the first post should have been the current one. I screwed up.
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Rostiger
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« Reply #74 on: January 01, 2009, 11:01:57 AM » |
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Ok, here we go - I fixed up the eyes, but the hand seems to be alright, at least when I backchecked with the current idle sprite and the latest posts with the updated GK verison. Also, here's the Golden Knight jumping:
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Soulliard
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« Reply #75 on: January 01, 2009, 12:07:29 PM » |
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Awesome. This is why I missed you.
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medieval
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« Reply #76 on: January 01, 2009, 01:52:15 PM » |
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Hey Kovski, good to have you back on here. I'm very thankful for you to take initiative Your sprites look great too!' Though perhaps his face should be a little smaller in his jumping animation?
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Rostiger
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« Reply #77 on: January 01, 2009, 02:57:07 PM » |
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Well, since everyone is all over Baldings Quest right now (and rightly so) I figured someone has to stick with the old construction site... err.. old new construction.. ah whatever, you get my drift.. Anyway, you're right Yama - the face is a bit too stretched. I fooled around with it once more and here's what I got: Better?
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William Broom
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« Reply #78 on: January 01, 2009, 08:03:46 PM » |
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Yeah that's better. The first one had a bit of an Amigara Fault thing going on.
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___
Vice President of Marketing, Romeo Pie Software
Level 10
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« Reply #79 on: January 02, 2009, 05:59:14 AM » |
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Mmm delicious.
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