That's a pretty good way to keep players on the move without using a timer. Like it!
Thanks SousaVilla, we will work hard to make this challenging but not frustrating!
Well, today I want to talk about the most basic power which we will use in Super Red-Hot Hero: the Red-Hot Travel.
With the Red-Hot Travel, our Hero can jump between Red-Hot Energy portals (what we call a Density). Those densities are made of a large amount of concentrated energy.
This power is very useful not just because you can move further than jumping, but because Red-Hot Hero can avoid walls, enemies...
For example you can go through this big yellow block (which in the future will have some nice graphics
):
You can, also, aim with the left stick to target your prefered density. When you Travel, some of your movement speed appears as inertia at the end of the travel, so you can use it to jump large dangerous areas if you choose wisely your targets...
Note: yes, those black things are very dangerous and mortal spikes. You know, under development graphics and so...
To choose the target between visible densities, we use what we called Red-Hot Target (Oh! Something called Red-Hot something! Unbelievable!). The Red-Hot Target is a simple system that allows you to aim your Travels, but don't make it more difficult if any density is ok for you. To see how it works, a picture is worth a thousand words:
As a final example with the Travel, I will show a combination of powers. As you progress in the game, you will find new (and always amazing!!) powers. For example, you can shoot at your enemies with the Blast Gloves (so mockup at the moment, I promise a post with improves). And as those enemies are made of Red-Hot Energy, they create densities when they die. Perfect to move faster through the stage.
Indeed, we shown more combos in the first video, but at the moment there are so many thing to improve...
Our idea with this system is to give the player some freedom to create their own way, using the enemies as puzzle pieces. Well, and in many of these gifs the camera is nearest to the player than in most part of the game (I made very small gifs because i don't know how to make them bigger without increasing the size of the file too much ^^'), but in the ingame stages, the Red-Hot Travel option will create multiple ways to solve some parts or find hidden objects. Or just to move faster while a giant tsunami of magma is chasing you. But this is another story...