RyanB
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« Reply #140 on: December 28, 2013, 10:54:57 AM » |
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Damn this is sexy. Nice UI and design.
First bug: can't load files. I was going to load a palette image to see if it would pick the correct colors and D-pixel froze.
One thing I need in my editors is the ability to load and save palettes. Entering 256 colors by hand is torture.
I'll try again later.
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happymonster
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« Reply #141 on: December 30, 2013, 03:34:03 AM » |
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Do you have the image you tried to download that I could look at? I'll try and see what the problem is..
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beakɍ
Level 0
(っ ºДº)っ ︵ ⌨ GAMEDEV IS LIFE
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« Reply #142 on: January 01, 2014, 08:55:17 PM » |
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Very nice UI. I'm doubting it will work well with Wine, but if it does, I will try it out on Linux. Update: Got D-Pixel to work on my Linux system flawlessly with Wine. Definitely using this for some pixel art work, very well done!
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« Last Edit: January 01, 2014, 09:10:45 PM by beakr »
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RyanB
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« Reply #143 on: January 03, 2014, 05:43:15 AM » |
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Do you have the image you tried to download that I could look at? I'll try and see what the problem is..
Just retried with the same image and it worked fine.
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happymonster
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« Reply #144 on: January 17, 2014, 10:16:04 AM » |
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Well after the Christmas and New Break I am currently setting up a brand new laptop. My old one is only a small step up from a netbook with a pretty rubbish screen. So this is my Christmas present to myself! The new laptop is much much better (despite having to get used to windows .
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happymonster
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« Reply #145 on: January 18, 2014, 10:21:08 AM » |
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Well the good news is it compiles on the new laptop first time! Which it should do, but you never know.. It compiles much quicker and opens / closes a screen window almost immediately too.
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happymonster
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« Reply #146 on: January 20, 2014, 01:32:00 PM » |
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Just been fixing a few bugs when working in different screen resolutions.
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happymonster
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« Reply #147 on: February 08, 2014, 11:38:04 AM » |
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Opps! Well, I've been a bit lax with this lately. I have a few more things to work on and then I could be looking at a public release for the new version. I don't seem to have much time at the moment though! After that I'm going to look into using SDL for my future projects. I'm getting increasing frustrated with the limitations of the Engine I'm using right now.
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happymonster
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« Reply #149 on: March 10, 2014, 12:25:05 AM » |
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Thank you The old version (0.62) was the last one released. I have been working on a new version with a different UI style, but it's slow progress lately. I hope to release it at some point in the future. I also need to fix the website.
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Mihkel
TIGBaby
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« Reply #151 on: May 20, 2015, 04:46:13 AM » |
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What I like the most about this program is circle drawing algorithm, all 4 sectors are nicely symmetrical. Also view panning and zooming action is very smooth unlike any other drawing program what I have seen so far.
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happymonster
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« Reply #152 on: May 20, 2015, 10:54:17 AM » |
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Thanks!
Progress is still slow, although I've in the middle of moving it to use SDL as the Engine. This will make it work a lot better with file selectors and with a maximised window. Both things which caused issues with the previous Engine which was aimed more at games.
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daviann
Level 0
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« Reply #153 on: May 26, 2015, 10:59:23 AM » |
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First off, thanks for creating this. I've used a lot of pixelling apps since the Amiga days, and this is the best I've used. It even beats DPaint for me.
It just feels "right" when drawing. Great selection of tools / brushes.
My ONLY gripe is the palette. I wish it was at the bottom (like in grafx2).
I constantly check here for any updates, and cannot wait for that day when I check again, and you've released the next shiny new version :}
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happymonster
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« Reply #154 on: May 26, 2015, 12:35:50 PM » |
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Thanks!! I've never completely liked a paint program on the PC either, it's the reason I created D-Pixel
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happymonster
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« Reply #156 on: May 28, 2015, 11:46:44 AM » |
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Right, apart from a few bugs I've finally ported my developmental version of D-Pixel to use SDL. It took a lot of work and some workaround coding. The developmental version is also in the process of being modified from the last release version so that it uses a resolution independent interface. This means that I'll use truetype fonts and less detailed icons, but scaled up with my Tixel graphics system. I need to do this as the interface is starting to look too small on 1920 x 1080 and resolution sizes are only going to increase. Ploughing through the code is horrible, a legacy of a lot of redesigns and different engines. I have to constantly fight the urge to redo everything! When it's working under the new interface I have some new features I want to add. But still a lot of work to do first. Still.. progress is being made.
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JobLeonard
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« Reply #157 on: May 28, 2015, 11:56:37 AM » |
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Does SDL imply Linux version?
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happymonster
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« Reply #158 on: May 28, 2015, 11:58:31 AM » |
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God, I wouldn't be able to handle Linux.. It's too hardcore for me!!
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JobLeonard
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« Reply #159 on: May 28, 2015, 09:12:37 PM » |
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What kind of code do you write that it's so strongly tied to a platform? Or is it more about supporting quirks and bugs? Because I do get that.
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