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TIGSource ForumsDeveloperArt (Moderator: JWK5)Mockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 2638775 times)
FiraFlare20
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« Reply #860 on: April 06, 2010, 11:52:23 PM »

I think I wanna try something for fun,

Duke Nukem meets Dragon Quest
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Martin 2BAM
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« Reply #861 on: April 07, 2010, 08:09:35 AM »

I think I wanna try something for fun,

Duke Nukem meets Dragon Quest

Hahaha, that's the first level...that's totally tits Kiss
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Deadheat
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« Reply #862 on: April 08, 2010, 04:22:14 AM »

Aw man. If only half of these mockup's turned into games... Who, Me?
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PsySal
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« Reply #863 on: April 08, 2010, 06:58:24 AM »

Yeaaaaaah but. An unrealized mockup is like that legendary mountain in the distance, you'll never reach it so it seems all-the-more-mythical. A mockup creates a complete videogame experience in your mind, without all the irritating work for the creator that making a game would normally take.

And this mountain of a game will never, ever disappoint, save one small feature: it doesn't actually exist.

But does that matter?
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ChevyRay
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« Reply #864 on: April 08, 2010, 07:02:00 PM »

I'm actually in the exact same boat as Mr. Psysal here. I love mockups almost more than I love games, because my imagination fills in the gaps and creates these wonderful gameplay experiences in my head, and they're far more mythical and fantastic to me.

It's sort of like how I felt when I watched Andy's awesome

, showing footage of a whole bunch of incompleted games that will never see the light of day. I had more fun watching and listening to this video than I do playing most games. I also got a couple game ideas of my own while watching it Cheesy
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Quicksand-T
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« Reply #865 on: April 08, 2010, 07:22:21 PM »

I'm actually in the exact same boat as Mr. Psysal here. I love mockups almost more than I love games, because my imagination fills in the gaps and creates these wonderful gameplay experiences in my head, and they're far more mythical and fantastic to me.

Agreed. Haha, I thought I was the only one.

Personally, I think its because I was always reading videogames magazines as a little kid, long before I had any games of my own. I had to piece together the games from little snippets; reviews, previews, commercials, etc. Now as an adult I've tried a lot of those games, and of course they don't live up to what I imagined at all.
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Hangedman
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« Reply #866 on: April 08, 2010, 07:52:18 PM »

I'm kind of like that, but also kind of the opposite:
I see a lot of mockups as possible experiences that will never be completed because they are mockups... sort of like finding a page in a sketchbook with half of a really interesting drawing.
They are interesting and thought-provoking, but kind of sad.

I say all of this, of course, as I work on a mockup right now  Who, Me?
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AUST
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BoxedLunch
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« Reply #867 on: April 09, 2010, 02:02:10 PM »


a game about debates.  Gentleman
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Miko Galvez
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« Reply #868 on: April 09, 2010, 02:04:20 PM »


a game about debates.  Gentleman

I LAUGHED SO HARD. LOL. Good show, mate.
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Ben_Hurr
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« Reply #869 on: April 09, 2010, 02:13:54 PM »

Here's a mockup for something I've wanted to do for awhile



...

oh my mistake,
that's a screenshot of something I'm working on right now. Gentleman
Gentlemen.
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BoxedLunch
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« Reply #870 on: April 09, 2010, 03:11:52 PM »


a game about debates.  Gentleman

I LAUGHED SO HARD. LOL. Good show, mate.
i'm actually making this, partyweek.blogspot.com
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Melly
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« Reply #871 on: April 09, 2010, 03:57:36 PM »

Despite probably never seeing the light of day as a game or even a prototype, mockups are very inspiring. Game developers can have lots of ideas from looking at awesome mockups and trying to figure out the gameplay from them. It's a little sad that the game you see will not be made, but beautiful that they will help other games be made.
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Xion
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« Reply #872 on: April 09, 2010, 04:16:21 PM »

that reminds me, you remember when someone posted mockups and people had to figure out gameplay to go along with them a while ago? the origins of the now-forgotten Giant Naked Man and a space thing. We should do that again. That was enjoyable.
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FiraFlare20
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« Reply #873 on: April 09, 2010, 04:59:57 PM »

http://i39.tinypic.com/syrrex.jpg
Another Mockup before I go eat lunch, Roguelike ASCII Deception.
And I linked it because the Image might be too large.
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Hangedman
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« Reply #874 on: April 10, 2010, 10:59:32 AM »

A wild HUD appears! (Original size 4000x3000  Crazy )

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AUST
ITIAMOSIWE (Play it on NG!) - Vision
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Hangedman
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« Reply #875 on: April 10, 2010, 01:14:47 PM »

HANGEDMAN used Detail!
Wild HUD became detailed!
HANGEDMAN used Sketchy Background!
It was not very effective...

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AUST
ITIAMOSIWE (Play it on NG!) - Vision
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Xion
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« Reply #876 on: April 10, 2010, 02:38:20 PM »

Rhythm jogging simulator?
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Hangedman
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« Reply #877 on: April 10, 2010, 04:21:31 PM »

Rhythm jogging simulator?
No.

...not yet, anyway  Droop
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AUST
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ParkerBabyDiaperCompany
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« Reply #878 on: April 10, 2010, 04:55:51 PM »

That debate game is one of the best things I have ever seen.

I made this for the pixeljoint underwater mockup competition.

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ChevyRay
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« Reply #879 on: April 10, 2010, 07:46:06 PM »

Wow I really like that, it's very cool/original looking. I think a couple of the lines and edges smoothed out could improve it lots, but the colours and style are great.
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