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TIGSource ForumsDeveloperArt (Moderator: JWK5)Modular Environment Kit - Medieval Village [Unity Asset Store]
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Author Topic: Modular Environment Kit - Medieval Village [Unity Asset Store]  (Read 3032 times)
AstrofishGames
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« on: March 27, 2020, 02:38:24 AM »

Hey guys Gentleman

My name's Chris, I'm a publisher on the Unity Asset Store; Astrofish Games
[hoping to turn it into a *we're* at some point!]

I make Modular 3D Environments. I wanted to let you know about the free resources I've been putting together on our Youtube channel; live streams and videos going over the production processes involved in building kits like this.

https://www.youtube.com/channel/UCDkTe2drD9fvazWRPT7stJw



If you end up enjoying the content or find it useful, please consider subscribing! We're trying to hit that magic 1000 sub mark. I've got over 10 years in the games industry across AAA mobile and console with experience on games from Batman - Arkham Knight to the Hungry Shark/Dragon series.

Most recently I built the:
DETAILED - Medieval Village: http://u3d.as/1EnH
and POLY STYLE - Medieval Village: http://u3d.as/1GVD
and I'm part way through the Medieval Castle!

Please consider picking these up if you want to use them in your game or just want to have a look and use it for education/study! I think as a lot of the modules in these are watertight, you should be able to do some kick ass 3D Printing with them too.

I'd like to take the Zbrush kit and dynamesh some buildings together for print too at some point, so I'll document that as well.



Right now the castle is in BLOCKOUT form but when this is complete I'll be sculpting it up and releasing the detailed and poly style versions too.



The BLOCKOUT kit will be added to the DETAILED - Medieval Village for free in an update.

If you ever want to chat about world building/environment art then you can grab me on the Astrofish Games Discord where I'm about for a chat as well as our community Smiley https://discord.gg/Be6kqF9

Cheers!

Chris Bolton @ Astrofish Games
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Schrompf
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« Reply #1 on: March 27, 2020, 05:05:29 AM »

Impressive asset quality. And equally impressive is that the modular set doesn't seem to miss any piece. An long-forgotten project of mine had a few attempts of modular building kits, and I always encountered some gaps while building larger scenes.
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AstrofishGames
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« Reply #2 on: March 27, 2020, 05:09:14 AM »

Hey thanks Schrompf!  Beer!

My approach tends to be to build the smallest set that I think I need, try a few buildings, fill in the gaps [itterate] then when I have some core buildings and I *think*I have everything, I take it over to Unity and try building more of a scene with buildings linked together in use cases and then go back to filling in the gaps and iterate until I's complete. I think the gap filling pretty much continues throughout the entirety of production  Cheesy

Do you use Unity?
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tinybits
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« Reply #3 on: April 24, 2020, 05:46:40 AM »

cool asset. Plus right now its on sale.
Question for you
How do you design the city or decide placement of each item? Do you have a blueprint? I am building a game but cannot figure out where to start from.
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Schrompf
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« Reply #4 on: April 26, 2020, 11:36:56 PM »

Sorry for the late reply.

Hey thanks Schrompf!  Beer!

My approach tends to be to build the smallest set that I think I need, try a few buildings, fill in the gaps [itterate] then when I have some core buildings and I *think*I have everything, I take it over to Unity and try building more of a scene with buildings linked together in use cases and then go back to filling in the gaps and iterate until I's complete. I think the gap filling pretty much continues throughout the entirety of production  Cheesy
Thanks for the explanation. That was what I assumed: there's always another gap to fill :-)


Do you use Unity?

No. I'm usually doing my own tech. But that shouldn't be an issue. I'm proficient enough to buy some assets there and export them to my liking.
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