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TIGSource ForumsCommunityDevLogs'Dungeon Fray' - Fast Paced Roguelike
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niteshg16
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« on: March 04, 2013, 01:35:07 AM »

Hello,

I will be posting my game progress here.

Dungeon Fray is a fast paced roguelike game inspired by DCSS and Desktop Dungeons. The game features randomly generated levels, perma-death and turn based combat.

The game has some differences from other roguelikes as it doesn't have FOV and enemies don't move.

I have updated the game yesterday only, here is the changelog:

3 New levels in story mode
9 new monsters in story mode
New infinite mode
5 new monsters exclusive to infinite mode
New class ROGUE
3 New spells
Better UI for managing quickslots and hotkeys
6 new music tracks
New animations and sound effects
New bots and orbs system to make game more strategic
New status effect icons shown above hero image
New perk system: You can activate upto two perks before starting a new game
Lots and lots of game balancing tweaks
Each class now has a unique ability
Full health is now restored on level up
Minor UI improvements, Many bug fixes and stability improvements

Website: http://www.dungeonfray.com/p/dungeon-fray.html
Screenshots Gallery: http://www.dungeonfray.com/p/dungeon-fray.html
Latest Video:


Download Link (Windows and Linux): http://www.dungeonfray.com/p/try-demo.html

The game is now available on Desura and Dungeon Fray Store: http://www.dungeonfray.com/p/buy-dungeon-fray.html
« Last Edit: March 20, 2013, 01:11:58 AM by niteshg16 » Logged
niteshg16
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« Reply #1 on: March 04, 2013, 11:23:18 PM »

I am looking for testers, anyone willing to volunteer?
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deathtotheweird
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« Reply #2 on: March 04, 2013, 11:33:34 PM »

you just joined the forum and every post is about your game.

if you haven't noticed, a lot of people post here and interact with the community and still don't get people to play their games. so be a little patient, maybe go to Feedback and play some peoples games and hope karma comes back and blesses you with some.
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niteshg16
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« Reply #3 on: March 20, 2013, 01:04:13 AM »

Dungeon Fray has been updated to version 0.7. Here is the changelog (March 20):

Fixed after jumping, hero can attack monster with spell
Fixed hero can use a spell after converting spell
Added fullscreen mode, F11 key (Windowed mode is still recommended way of playing)
All monsters, even of same type and level now have different stats
Implemented alert monsters that will chase you once attacked
Savegame and settings files location has been changed
Fixed opening chests can sometimes leave stains
Fixed game crashes sometimes when monster is chasing
Increased number of coins received on level up
Added estimated damage to tooltip
Clearing a level now gives a coin bonus
Full health is restored when starting a new level
Added scoreboard
Disabled start-up help screen
Help screen is now slightly less wordy
Fixed cursor not changing when triggering achievements menu
Added more tips to info icon
Monsters on first few levels are now less challenging
Removed spell on goblin kid
Changed mage random spell to zap, permanently reduces enemy def by 1

The game is available now on Desura: http://www.dungeonfray.com/p/buy-dungeon-fray.html
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niteshg16
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« Reply #4 on: March 23, 2013, 02:08:42 AM »

Dungeon Fray 0.8 Released.

Changes:

Fullscreen mode can be now enabled throughout the game (F11 key, Windowed mode is still recommended way of playing)
Hero now moves only one tile when monster is chasing to prevent accidental multiple attacks
Fixed crash when monster jumps while chasing
Fixed monster can still chase hero after jumping
Fixed coin animation is not shown sometimes
Added new silver chests (50% chance to get gold coins or turn out to be a trap)
Implemented 3 new blessings: Regen, Berserk and Protect (only one can be active at a time)
Added a mirror image of High Wizard Bhudab that will grant you a blessing of your choice
Added charactersheet button for easier access to upgrades
Improved explanation in perks menu
Fixed some typos in tooltip text
Fixed text color coding issues in message box
Some game balance tweaks
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