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TIGSource ForumsPlayerGamesIndie Game Challenge
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Jason Rohrer
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« on: July 15, 2009, 06:33:15 AM »

Just got a press release about this.  Deadline is October 1.

http://www.indiegamechallenge.com/

Two $100k grand prizes...  that could really change an indie's life, I think!
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JoeHonkie
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« Reply #1 on: July 15, 2009, 06:37:30 AM »

That's a lot of money.
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Pishtaco
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« Reply #2 on: July 15, 2009, 06:42:41 AM »

Somebody failed the "make a useable website" challenge. Also, $100 entrance fee.
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Stegersaurus
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« Reply #3 on: July 15, 2009, 06:45:52 AM »

BAH, not open to Canadians.  Lips Sealed
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Tom Sennett
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« Reply #4 on: July 15, 2009, 07:43:30 AM »

Erm, you have to mail them 10 DVDs with copies of your game.

Haven't these guys heard of the Internet?

Looks to be quite the spectacle though, I'm keeping my eye on it.
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Stegersaurus
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« Reply #5 on: July 15, 2009, 07:45:40 AM »

Haven't these guys heard of the Internet?

GameStop doesn't believe in digital distribution Wink
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george
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« Reply #6 on: July 15, 2009, 07:52:25 AM »

You can win 10k for best pitch video.  Shocked
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raiten
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« Reply #7 on: July 15, 2009, 08:05:18 AM »

BAH, not open to Canadians.  Lips Sealed

not open to anybody outside of the US
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simoniker
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« Reply #8 on: July 15, 2009, 08:27:09 AM »

Having a keen interest in this area (heh!), we parsed out a lot of the salient information, which you need to sorta look around the site closely to work out, into a Gamasutra piece:

http://www.gamasutra.com/php-bin/news_index.php?story=24438

Quote
"Retail giant GameStop is partnering with industry association the AIAS and Texan game school Guildhall @ Southern Methodist University to launch the Indie Game Challenge, with over $200,000 in cash prizes in major 'professional' and 'non-professional' winning categories.

The newly announced Challenge, which is open to U.S. residents, is offering $100,000 grand prize awards for both the winning 'professional' and 'non-professional' games, with a separate $10,000 People's Choice Award being judged via GameStop.com and GameStop TV.

Submission for the new independent-focused event costs $100 and opens today, and teams must submit their game and a pitch video on a CD-ROM/DVD by October 1st.

Up to twelve finalist teams will be announced in mid-January 2010, and finalist teams will each get $500 travel stipend per competitor to travel to Las Vegas for a reception following the AIAS-hosted D.I.C.E. Summit in February.

Winners will then be awarded at the event immediately following D.I.C.E. - in addition to the Grand Prize winners and a full scholarship to Guildhall at SMU, three $2,500 prizes - for 'technical skill', 'art skill', and 'gameplay skill' will be handed out.

In addition, each finalist will also be able to pitch directly to executives from publishers such as Sony, Nintendo, Electronic Arts, Capcom, Microsoft, Namco Bandai, THQ and Ubisoft. According to the competition, the meetings will "allow competitors to receive valuable input and have the opportunity to open up commercial avenues for their games."

Glad to see this, actually - always nice to have more opportunities for indies, and as I've said before, bigger opps outside of the IGF should help to make everyone feel less monopoly-bound. Shame that finalists don't get to go to DICE (as IGF finalists get to go to GDC), but I guess it's a bit more of an exec conference.
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Eclipse
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« Reply #9 on: July 15, 2009, 09:11:21 AM »

BAH, not open to Canadians.  Lips Sealed

not open to anybody outside of the US

this sucks, as Gamestop.
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Craig Stern
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« Reply #10 on: July 15, 2009, 09:11:57 AM »

I'm glad to see GameStop taking an interest in independent games! Completely ridiculous entry fee aside, the rules don't look too bad. One, however, stands out as being totally stupid:

Quote
Entered Games must not contain obscene or indecent content, including but not limited to nudity, pornography or profanity.

I'm sorry, is this a children's game competition? Undecided
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Aquin
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« Reply #11 on: July 15, 2009, 09:16:46 AM »

Well, I guess I'll just watch from up here in the Canadas. 

 Tired
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JoeHonkie
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« Reply #12 on: July 15, 2009, 09:32:45 AM »

I'm glad to see GameStop taking an interest in independent games! Completely ridiculous entry fee aside, the rules don't look too bad. One, however, stands out as being totally stupid:

Quote
Entered Games must not contain obscene or indecent content, including but not limited to nudity, pornography or profanity.

I'm sorry, is this a children's game competition? Undecided

Surely you can make a game that's not for children without breaking that rule.
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AdamAtomic
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« Reply #13 on: July 15, 2009, 09:40:10 AM »

The entry fee is not that ridiculous from their perspective - the bit about using the "leftovers" to form a scholarship or something is quite silly of course - assuming they get a few hundred entries, that's only a couple grand.  The fee is there to reduce the number of entries they get period, thus rendering the judging humanly possible!  IGF fee serves the same purpose afaik?
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« Reply #14 on: July 15, 2009, 10:22:58 AM »

Damn Americans won't let British people show off their l33t skillz.
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george
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« Reply #15 on: July 15, 2009, 10:24:48 AM »

An entry fee seems OK to limit submissions, but they also ask you to submit physical copies of the game -- surely that would limit submissions as well?
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Problem Machine
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« Reply #16 on: July 15, 2009, 10:44:47 AM »

Argh why only 2 months
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AdamAtomic
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« Reply #17 on: July 15, 2009, 10:51:30 AM »

An entry fee seems OK to limit submissions, but they also ask you to submit physical copies of the game -- surely that would limit submissions as well?

hmmm that is an interesting point!  2 months also seems like a short time, maybe catering toward games that are already in pretty shape?
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« Reply #18 on: July 15, 2009, 10:59:23 AM »

You think two months is short? Try making a game in two hours. Now that's hardcore indie game making.
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c-foo peng
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« Reply #19 on: July 15, 2009, 11:02:23 AM »

Quote
1.Professional - Defined as Individual or Team in which any member has at least 2 years of professional game studio or digital creation employment OR has been credited on a published game.

2.Non-Professional - Defined as Individual or Team in which no member has 2 years or more of professional game studio or digital creation employment OR has been credited on a published game.

Teams may be comprised of a maximum of 15 individuals ("Team Members"), including the Team Representative.

Wha? Digital creation employment? Is that almost everyone?
Published game? As in a game you can buy at Gamestop (power to the players)?

Splitting it into two separate competitions seems a bit silly. I mean, it does do some good in that it would separate an ex-Blizzard 15-man start-up company from high schooler in his parent's basement, but it seems like other than that extreme case it's a somewhat arbitrary distinction. I think a better separation would be team size...

To put into perspective:

IGF winners that may have been put into the professional category:
Braid
World of Goo
Fez

And Non-professional:
Blueberry Garden
Crayon Physics
Everyday Shooter

Arbitrary? Maybe.
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