Then here's latest version:
http://sb-games.com/wp-content/uploads/20_Oct_build_Eng.zip-------------
Changes from September 22. (Sorry for translation.)
1. (Important) Basic tiles in the game redrawn. Now the main graphics in the game at a higher resolution. And, hopefully, the best quality. The bad news is that the performance is strongly decreased.
2. (Very important) items now so damned impossible razekipirovat. To do this, find the altar or holy water. Inability to remove cursed items - classic bagels.
3. (Very important) now features found unique items not immediately known. Again, this is a classic bagels. Not known and additional features, specifications and the attacking blades. Subject to determine needs altar god of war and the resources to offering him.
4. (Important) Made possible to bind actions to keys 0-9. (Hotkeys)
5. Did zoom. Now with one click you can zoom in the picture. Especially convenient for drawing on the walls. And the owners of high resolutions like 1920 is too small to save the content in the game.
6. Several revisions of balance and bugs. For example, you can now use a block that is blocking, painting and installation of stairs magic does not throw counters, and other moves, teleportation using the wand comes with some randomization, the common enemies now have no money with me, but scientists do not throw a bomb so often.
7. The ability to shoot a barrel of rum. Help put out the lava, and take zaminirovannost have doused opponents.
8. New unique characters: Dr. Feelgood, Lord Black, Wii.
9. The new creature - Acid ooz. Sometimes rises when there is an enemy. And made immune to acid as a property of objects. Made a spontaneous and lava, and other little things.
10. Corrections balance. Now less likely that the player will nagibatorov, who will have nothing to do. To balance introduces some features, skukozhivayutsya players - nagibatorov. So only a clever player will be able to survive and spread all around. In general, it can be read as a slight increase in complexity.
11. Added one new building underground dwarfs.
12. Now touch the lava does not kill instantly, and takes half of health. What gives the ability to teleport or otherwise escape from the lava in unexpected situations. Now it will be less accidental deaths from lava.
13. Explosion injures blast now exists on some short distance away. Now there will be a situation where a scientist with a gun shot to the wall - and remains invulnerable as refractory. Earlier, was just instant death from lava that pits explosion.
14. Edit a few minor bugs. Here and there. Also changed the behavior of the wing to fly. Now the flight step by step.
15. New Item: Holy Water and the call sign of subjects. Sign calls for the player all he hutch.
16. Now, in the caves can be found occasionally automated building dwarfs. Pistons, gears, and other moving parts.
17. New item: ring "my precious." When equipped makes you invisible, but it sucks the soul slowly irreversibly.
18. There is an opportunity at the altar of life to raise the maximum health.
19. The palette of the game a little bit changed. Mainly through program effects. Also added to the effect of light from the lava.
20. An opportunity to the enemies to fight each other. And the main character can now call a friend to fight by his side.
21. Boss did in the second world without murder is not held in the third world.
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geez you know how to do a color palette
Thanks!
Ideas about the palette I took from the wonderful graphics project that near here: Journey To Hammerdale.
Thank them!