astrofra
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« Reply #20 on: November 09, 2008, 02:20:54 PM » |
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I'm guessing those things with whiteshapes in them are ...
Well, the one with a with dots are meant to be discard upon mouseclick, and those with the square can be moved. Other ones are only handled by the physics. May be what you suggested would be more relevant ... In the meantime, I worked on the character walk sequence. Quite happy with it
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policedanceclub
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« Reply #21 on: November 09, 2008, 04:23:47 PM » |
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Looks really good!
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Rory
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« Reply #22 on: November 09, 2008, 05:57:37 PM » |
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Reminds me a bit of The YuYu (my favourite flash movie EVAR!) in the art style. It's looking really good! Walk anim looks like this:
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« Last Edit: November 09, 2008, 06:11:24 PM by Rory »
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Chaoseed
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« Reply #23 on: November 09, 2008, 07:44:24 PM » |
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Interesting in that, to my eye, he really looks like he's walking "forward", almost out of the screen.
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sereneworx
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« Reply #24 on: November 09, 2008, 08:14:20 PM » |
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To me it looks as if he's limping.
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Chaoseed
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« Reply #25 on: November 09, 2008, 08:55:52 PM » |
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Well, yes, that too...specifically, the right foot is being held sideways as it's moved...
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Gainsworthy
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« Reply #26 on: November 10, 2008, 02:04:54 AM » |
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Hmm, that looks really, really nice. Also, you should consider replicating the grainy effect surrounding the character, and put it over the entire game. There's something very right about it.
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Robotacon
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« Reply #27 on: November 10, 2008, 02:22:28 AM » |
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Does the head really bump around randomly like that? From what I can see it would look 10 times better if the head moved along a long smooth sine path.
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sereneworx
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« Reply #28 on: November 10, 2008, 02:22:59 AM » |
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Definitely get that grainy look going on throughout the game, it would look great, sort of like an old, dusty movie.
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astrofra
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« Reply #29 on: November 10, 2008, 07:47:39 AM » |
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Oh thanx Rory for converting the sequence into a GIF file ! Actually, I agree with all of you, the character doesn't look like walking straight. But I really wanted to have something in the same spirit as my first concept sketch. The point is, I think I managed to do that. Obvious drawback, it looks rather strange ... | Here is a video of that in the engine, with a bit of physics, some arduous mouse controls, and the character walking in a mess of blocks ...
The music was borrowed on deezer.com, apparently from a German guy (Michael T. OTTO). Thanks to him in advance, for I doubt he's aware of this courtesy |
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #30 on: November 10, 2008, 08:58:51 AM » |
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That's pretty awesome, man. Hi-five!
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policedanceclub
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« Reply #31 on: November 10, 2008, 09:12:29 AM » |
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That's pretty awesome, man. Hi-five!
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Rory
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« Reply #32 on: November 10, 2008, 05:22:12 PM » |
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The reason it's sort of grainy is because the sheet is a low quality JPEG (the main reason I hate the JPEG format). His head jerks around because I did it hastily, I basically just shoved one on top of another in roughly the same position. And astrofra: You're welcome
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Reecer6
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« Reply #33 on: November 10, 2008, 07:09:31 PM » |
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Yeah, he looks like he's still going horizontal, just slightly vertical.
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Chaoseed
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« Reply #34 on: November 11, 2008, 12:11:37 AM » |
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The video's pretty awesome...although, there were a couple of points where I got the feeling his feet weren't moving fast enough to keep up with how fast he was going. Maybe it was just when he was sliding down stuff...
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Loren Schmidt
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« Reply #35 on: November 11, 2008, 12:38:20 AM » |
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I love your concept art for this, Astrofra. It's very atmospheric. I think if you zoomed in a bit and slowed the player animation down slightly it would give it a more ponderous, tense feel.
(P.S. I've seen some your models on Polycount. I've always liked your work.)
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astrofra
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« Reply #36 on: November 11, 2008, 04:42:11 PM » |
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Thx guys for the constructive feedback. I fixed the walk motion, hence now he walks a bit slower, and doesn't "slide" anymore. Will post a video tomorrow. In the meantime, a still sneakpeek, not so much difference, visually, with my previous posts
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astrofra
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« Reply #37 on: November 12, 2008, 10:45:34 AM » |
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Here's a video. It shows the improved (hem) AI, and the feature that enables the player to pick & drag some blocks. The video is too dark I guess one can't see sh..t Anyway ...
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Chaoseed
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« Reply #38 on: November 12, 2008, 11:58:01 AM » |
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A little hard to see, perhaps, but what there is to see is looking pretty sweet.
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policedanceclub
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« Reply #39 on: November 12, 2008, 12:01:31 PM » |
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I am really looking forward to this.
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