Ah sorry, I got a little bit distracted, tend to do that sometimes...
better like that i think. ...it's a bit like in "story" i thought. the intro stands for the evil forces, and the conflict... then "fight" -> victory. -- that concept could be also helpful to capture other kinds of scenarios, i thought. just because i'm having difficulties to think in larger structures... like, how to arrange small pattern loops in a full song. and to make it work on a larger scale...
That was a sort of fortune manifesting itself there as I didn't plan in advance, wrote a handful of different melodies/riffs isolated from each other then mashed 'em all together. You probably need some sort narrative, though, for things to be interesting, even if it can only be identified in hindsight.
actually, i was surprised as well. it seems that these extracted bass samples are just perfect to get clear sounding bass timbres, what i always liked about the SNES sound. - exported with OpenSPC i'm getting always odd sample frequencies (like 32 khz, 68576 Hz, 34288 Hz...), for all samples a different one. rougher samples give even clearer sound sometimes, because of the aliasing, probably... i've never really played with such basic sampling before, but it's oddly productive and fun, it seems (at the cost of some high-end quality of course).
That's interesting, I noticed this too, SNES samples are quite punchy. The musicians that wrote SNES tunes picked/designed very good sounds, they've got bite. The artifacts and aliasing that accompany them add a pleasant sheen, which seem to produce a surprisingly full character. Ton of fun to play with...
I think sample-rate reduction could probably be considered a fundamental production trick...
Now this was some interesting data, spurred me to do a little investigating.... Turned up this nice VST here:
sonogram sg-1. It's been a while since I touched these things, but there are some patterns in there... Seem to paint a very accurate picture of the sub & bass regions which don't show up in other forms of analysis. Very cool, definitely going to continue experimenting with this
The pitch descent present in kick drums shows up pretty well, I'd say that's something that would come in handy when assembling bottom-heavy tunes...
But, anyways, sorry for the delay. I think my pick will be, with its memorable fanfare and gravity-defying bassline,
SUPER Mega Battle Racer X - Stage 1-1! Battle Racer's charming aesthetic and powerful sound make for an awesome and appropriate composition. Great job, pgil, I think you may have to make a thread now.
I hope everybody noticed something they found interesting at some point. See you all in Round 3, I hope!