Asepl
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« Reply #20 on: October 13, 2011, 07:39:29 AM » |
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I can always delete them, and i probably won't use it.
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Asepl
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« Reply #21 on: November 17, 2011, 11:36:07 AM » |
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nahkranoth
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« Reply #22 on: November 17, 2011, 01:28:24 PM » |
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It depends on what you want I think smooth is better if you want a realistic dragon Look at reference material: Or try something more simple (reference pictures are not done by me (although i have moddeled a cartoon dragon, -once))
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Asepl
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« Reply #23 on: November 17, 2011, 02:06:51 PM » |
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I want a dragon that is pretty possible to exist. As it is based on a legend, the dragon shouldn't look like some chinese ones. And I am not so experienced to make models like 1st one.
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Asepl
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« Reply #24 on: November 19, 2011, 02:09:49 PM » |
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Asepl
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« Reply #25 on: November 20, 2011, 02:07:32 PM » |
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Realized my previous dragon sucked badly. So here, I present you my 4 hours of work ^_^ Althought, I am not sure how to fix the stomach when smoothed. And the model is 1600 poly. Half of it are the fangs.
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nahkranoth
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« Reply #26 on: November 20, 2011, 03:21:10 PM » |
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this looks a lot better! Good work, good progress
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kamac
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« Reply #27 on: November 21, 2011, 09:16:42 AM » |
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It's cool Time to make some houses/texture for the dragon.
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Asepl
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« Reply #28 on: November 21, 2011, 01:52:58 PM » |
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dustin
Level 6
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« Reply #29 on: November 21, 2011, 02:33:27 PM » |
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wow the second dragon is so much better then the first!
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Asepl
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« Reply #31 on: November 24, 2011, 12:48:22 PM » |
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Yikes. Made a house and a "soldier". However, the soldier sucks Sadly, I am not working too much on this project (I should, as 8th of December is deadline ._.). Here is a funky village I made (what a waste of time, around 1,5 hour for nothing, and in this time I could make another character...) Enjoy, and comment EDIT Actually fixed the whole renders... The lighting was suckish.
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« Last Edit: November 24, 2011, 01:12:15 PM by Asepl »
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gimymblert
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« Reply #32 on: November 24, 2011, 02:54:39 PM » |
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I thought the character grey mesh was meh but seeing now the whole put together is really cool! It's a neat stylization. Of course it's perfectible but, hey! I really love the style as shown, the lighting emphasis the toy like quality imo, which work great with the abstraction. I guess this is not in game engine right? I would love to play a game with those graphics and color. It remind me I'm trying too much with my own exploration of 3D !_! simplicity is key
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nahkranoth
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« Reply #33 on: November 24, 2011, 04:01:10 PM » |
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I thought the character grey mesh was meh but seeing now the whole put together is really cool! It's a neat stylization. Of course it's perfectible but, hey! I really love the style as shown, the lighting emphasis the toy like quality imo, which work great with the abstraction. I guess this is not in game engine right? I would love to play a game with those graphics and color. It remind me I'm trying too much with my own exploration of 3D !_! simplicity is key
I totally agree, this is better then you think! But try to realize what is so good about it.
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kamac
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« Reply #34 on: November 25, 2011, 05:34:01 AM » |
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I guess this is not in game engine right? I'm his brother, and we thought of it. Maybe we will make a game out of it later on. Currently it's all only his models 0% of my scripting. We'll see how will it look in C++...
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Asepl
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« Reply #35 on: December 06, 2011, 02:23:46 PM » |
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As you may have noticed, I told you the deadline is at 8th of December. It's true. We actually planned on finishing it earlier, but well... Not everything goes as you please. BUT we've finished the project! Yes, it's not hi-fi super generous etc. but it's ours. Also, looking on others' projects for the year, only ours is interesting. Here goes the link: Yes. It lacks good lightening, but complain to kamac about it. Credits: Programming stuff - Kamac Models, (semi) textures, animations - Asepl Feedback please...
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Asepl
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« Reply #36 on: January 12, 2012, 07:10:35 AM » |
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Damn ... I need alot of help with UV texturing... Here's a model I made with meta balls. And now I've got SO MANY problems to texture the face... It's nearly impossible. I guess the main point is, that it's nearly a ball... And I have no damn idea, how to make a good face texture, fitting my model. Here's a texture I made using a program. But it looks horrible when I paste it on the head. If anybody has any good tutorials, or tips, or whatever, I beg you people... Help
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Asepl
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« Reply #37 on: January 15, 2012, 08:25:53 AM » |
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I see nobody is interested in this thread... Sniff. If anyone experienced would be so nice to help me out with blender, please, inform me, and tell me what messanger do you prefer. I would mainly use some tips with armatures and uv mapping, since I am occuring several problems
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Asepl
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« Reply #39 on: January 16, 2012, 12:16:10 AM » |
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I actually knew most of this, but still thanks Whatever, I guess I will just keep on trying. The best tip I've learned recently from the tutorials, is that I fit the UV map to the texture, not in the other way.
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