Thank you everyone for the help so far!
@David thanks, much appreciated!
@bitserum and rundown, these are pretty helpful; haven't tried the method yet but will definitely take a go at it!
@Aspel, trust me, it's my first! But I will admit to watching A TON of videos to get me to this point.
Here's some progress:
Not sure if you can tell from this but the hat is a separate mesh (is mesh the right word? not sure), it was a little tricky to get the underside of the hat textured (and only partially textured at that). I also found some issues with the UV mapping (I tried to put buttons down the shirt):
I also have found a lot of problems pertaining to my UV mapping in general (not that they are pressing problems but there's areas that are really confusing and distorted):
http://oi39.tinypic.com/23jlk0n.jpg, mostly the red spot, the shirt and the hat.
Next I'll probably start rigging or something. I'm using this guy for a player in Unity, I am also learning to program and whatnot, and am just as new (if not newer) to Unity than I am Blender. So I'm not sure if I should do the rigging in Unity or blender, or what to really do to get my guy working right. I think I'll also start some making of buildings or landscape or something, and continue fiddling with Unity to where I actually have a working game of sorts (the ability to walk jump and explore around a landscape...
)