pixelperfectpolygons
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« Reply #20 on: July 08, 2016, 05:19:03 PM » |
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Bao is working on the shaders for one of our base characters. He is still sorting out the German uniform at the moment.
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« Last Edit: August 11, 2016, 09:55:15 AM by pixelperfectpolygons »
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pixelperfectpolygons
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« Reply #22 on: July 27, 2016, 11:07:11 PM » |
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Tank Treads Rigging
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« Last Edit: August 11, 2016, 09:55:04 AM by pixelperfectpolygons »
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Twitter: @ourghostsofwar
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Actionman
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« Reply #23 on: July 28, 2016, 04:14:32 AM » |
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Impressive devlog, i look forward to seeing your playable 1024^2 level and reading more. Best of luck
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pixelperfectpolygons
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« Reply #25 on: July 31, 2016, 11:14:15 AM » |
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The old system used ISM (Instanced Static Mesh Components) but the new one just uses normal skeletal mesh components. There isn't another way of having birds with animations from the best of my knowledge. Here's a new update. They avoid buildings as you can now see. If someone knows another way of having bird animations but with a cheaper solution then please let us know. https://www.youtube.com/watch?v=d8v7PIytQ5Y&feature=youtu.be&ab_channel=Mr.Gunschlinger
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pixelperfectpolygons
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« Reply #26 on: August 03, 2016, 06:29:57 PM » |
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Finished Character!
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« Last Edit: August 11, 2016, 09:54:52 AM by pixelperfectpolygons »
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pixelperfectpolygons
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« Reply #27 on: August 06, 2016, 04:52:30 PM » |
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Bazooka WIP
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« Last Edit: August 11, 2016, 09:54:37 AM by pixelperfectpolygons »
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pixelperfectpolygons
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« Reply #28 on: August 08, 2016, 10:12:40 AM » |
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It's happening! Bird poop!
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« Last Edit: August 11, 2016, 09:54:30 AM by pixelperfectpolygons »
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pixelperfectpolygons
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« Reply #29 on: August 10, 2016, 09:19:25 AM » |
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This our first attempt at an Our Ghosts of War title screen. The music will definitely be replaced. We are experimenting with the kind of ambiance we want to set when players first start up the game. Additional rain and water VFX are being worked on. https://www.youtube.com/watch?v=rZq-A8OWfNE&feature=youtu.be
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Quarry
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« Reply #30 on: August 11, 2016, 05:24:07 AM » |
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Please append width=700 to tags like so: [img width=700]http://i.imgur.com/90jUAQJ.jpg[/img] In order to make the fit better to the forum posts for people with smaller screens. Great work, by the way!
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Mittens
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« Reply #31 on: August 11, 2016, 06:10:51 AM » |
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Wow dude, this is some very serious artwork, lots of effort into accuracy too I see
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pixelperfectpolygons
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« Reply #32 on: August 11, 2016, 09:54:00 AM » |
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Please append width=700 to tags like so: [img width=700]http://i.imgur.com/90jUAQJ.jpg[/img] In order to make the fit better to the forum posts for people with smaller screens. Great work, by the way! Thanks for how to do this. I'm on resizing everything.
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pixelperfectpolygons
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« Reply #33 on: August 11, 2016, 02:02:47 PM » |
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Idle Animation - 99% finished. It's subtle but we're going for as realistic as we can make it.
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« Last Edit: August 12, 2016, 03:59:55 AM by pixelperfectpolygons »
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pixelperfectpolygons
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« Reply #34 on: August 12, 2016, 06:58:08 PM » |
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« Last Edit: August 15, 2016, 10:12:29 AM by pixelperfectpolygons »
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pixelperfectpolygons
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« Reply #35 on: August 14, 2016, 12:59:14 PM » |
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Florian and I review his progress with the German Tiger I tank. We're at the moment going for the most realistic depiction of tank combat we can manage. If this however ends up not being as much fun for players we'll end up toning the simulation aspect down for playability. And as always we would be ever grateful if you could help us get the word out about the game. Thanks for checking us out.
-https://youtu.be/1FMlEwWynJM-
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« Last Edit: August 17, 2016, 12:20:45 AM by pixelperfectpolygons »
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pixelperfectpolygons
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« Reply #37 on: August 16, 2016, 12:44:41 PM » |
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We're very excited to have brought on Fernando yesterday. He is a very talented gameplay coder who reached out to us on the Unreal forums to handle movement for us. So far we have walking, crouching, running, and swimming wrapped up. More to come soon. https://www.youtube.com/watch?v=hlMDAbZMvJ0&feature=youtu.be
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pixelperfectpolygons
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« Reply #39 on: August 18, 2016, 12:00:43 PM » |
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Just struck a deal. We're working exclusively with Quixel now. The level of fidelity we can now deliver WILL make your jaw drop. #Megascans here we come.
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