Okay. First off, this isn't my game, but a friend of mine's.
He's kinda lost that 'spark' that you get from the beginning of an idea and is unsure what to do with it, or why it doesn't feel as fun anymore. The main reason (I think) is that he hasn't got enough decent feedback about the game so incidentally, I'm posting it here for him (because I love the idea too but I can't put my finger exactly on what could make it better).
Now the big turn off for most people is that it's made in XNA, so it's a bugger to download all the dependencies. But
here is a good guide for what you need to download for this to work.
Now on to the game...
Full Screenshot 1Full Screenshot 2Menu Screenshot 3Anamorphosis is a action/strategy game where you play a multi-cellular organism within the confines of a petri dish. At the beginning, you have four cell types at your disposal - Attack, Energy, Defence/Shield and Thrust/Speed - with which to build (and subsequently grow) your organism.
You can grow in two ways, by absorbing a mutagen, which will effectively trade whichever cell hits the mutagen into four cells of a chosen type, or by collecting food, which you can then use to customise your cell with an editor.
There are obviously enemy organisms to defeat, cancer cells, viruses, a few other new cell types to discover within your microscopic world.
There are also five game modes:
Story - where you begin small and follow the lab scientists comments to essentially learn all the aspects of the game.
Melee - A multiplayer battle mode where you fight in multiple rounds.
Survival - Organisms repeatedly spawn and attack you till its over.
Simulation - A more relaxed freeform experience where you can just use the level as a test piece (there are some weird controls here but I'm not sure what's going on)
Duel - A single round battle, where your favourite organism designs can be saved/loaded
It supports 1-4 players in all modes, and XBox/Keyboard controls (XBox pads recommended). It's a shame that you can't try it on the XBox360 because it works pretty damn smoothly on hardware, as it is, the required specs might be too high for some (although shaders can be turned off in options for a little speed boost).
Download (~23Mb)
XNA DependenciesMy thoughts are that it is maybe too slow paced for some (with the exception of the survival, which is just insane) and maybe a better progression in the story mode would make it more interesting (we were also thinking of adding some scientist voice overs for the lines
).
Cheers.
(We're from
Warwick Game Design btw, a little society set up at our university for this stuff - and an excuse to have console socials
)