Sorry for the delay - Christmas slows me down for a number of reasons
Currently wiring in the new GUI system which involves pulling out the old character placement mechanics. The barebones are nearly in and hopefully this should be the start of a new climb to making a game under these new rules.
Whats left….
Making it so the progress bars stop going until a character is placed.
Add the two BOT slots on the right to work the same as the other four slots, but obeying to the energy meter.
Score.
Having the “R:” count all characters that are in the level. (Everything is still abit hazy but this will hold the entire number of defenders being used and available)
Once those few things are done I can play around with the new enemy spawner and defender numbers to make this a fun playable level.
Hopefully……the basics should be fun enough and I’ll have something to build on.
Anyway if I don’t post again before Christmas have a good one whatever you are all doing and I’ll post again soon.