Hey guys,
A bunch of us at work had a month-long Flixel competition, in which we made games based off of the Flixel example games. All 3 of us picked 'Mode' by coincidence. I'd have loved to put more time into it, but I ran out by the time I hit our deadline of last Friday @ noon.
My game can be found here:
http://bradkav.com/miner/NOTE: I know the pacing is terrible; you need $500 to upgrade, and once you have the first one it feels a lot better. My source has been nuked in a tragic USB HDD failure, otherwise I'd have added more feedback. I ran into time issues so I only got to put about 15 hours in. Since publishing the .swf, I actually lost about half of my source due to a flash drive failure (have a backup from a week prior.. but lost my recent source. Sucks!) I've started to remake it from scratch now instead of simply modding Mode, so I'm throwing this out there for a bit of feedback while the remake is still in its infancy.
Things I wanted to add:-A proper boss/game end
-Give more feedback to the player (to clarify the shop and cash changes)
-Enemies!
-More robust upgrade system (currently is flat rate +2 velocity, +1 damage)
-Have the premade caverns occluded as well
-Simple items (TNT, ropes...)
-Procedural generated levels?
Also, I should give a shout out to a few people: Adam Saltsman for creating Flixel and Mode, Craig Stern for the music track (taken from Assemblee1), and oryx for the innocent dragon.
It would be very helpful if you could spend 5 minutes, 'beat' the game, and let me know what you found compelling (if anything). Anything you hated or would want me to avoid? Suggestions for the remake?
Thanks in advance!