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TIGSource ForumsDeveloperPlaytestingNoodle Blaster 2 Turbo HD Remix EX+ Alpha A
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Author Topic: Noodle Blaster 2 Turbo HD Remix EX+ Alpha A  (Read 1801 times)
joesiv
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« on: March 31, 2010, 08:14:54 AM »

Kind of piggy backing Kavs post:
http://forums.tigsource.com/index.php?topic=11912.0

A few coworkers and I set out to compete and make some flash games.  We gave ourselves 4 weeks to see what we could come up with.

All of us were using Flixel, and coincidentally all used MODE as a starting point.

Here's what I came up with.  It's still sharing a lot of assets from MODE, so I'll give props to Adam Saltsman for sharing his source with the community.

http://www.joesiv.net/games/NB2/





Let me know what you think.

Oh, and if you manage to beat it, there are some unlocks Wink

Have fun!
« Last Edit: March 31, 2010, 10:35:26 AM by joesiv » Logged
J. R. Hill
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« Reply #1 on: March 31, 2010, 10:55:19 PM »

Best cooking sim of the year.

Felt a little too easy and gave up after the 2nd level though.  I would prefer a smaller map and enemies that shoot more often.  (And maybe a 3rd and separate goal for the spices)
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r.kachowski
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and certainly no love below


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« Reply #2 on: April 01, 2010, 02:39:59 AM »

i found it hard to find everything at first - the pots, the refill areas and the delivery area - perhaps if they were highlighted more they'd be easier to find.

the title screen is awesome
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joesiv
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« Reply #3 on: April 01, 2010, 08:15:07 AM »

Best cooking sim of the year.

Felt a little too easy and gave up after the 2nd level though.  I would prefer a smaller map and enemies that shoot more often.  (And maybe a 3rd and separate goal for the spices)

"Best cooking sim of the year"  !!! 

Thanks JR!

I was thinking of doing a couple things to make it a bit more challenging. 
1) have a "cooling down" stage to the pots after they've been cooked and taken.  that way the player won't be able to farm the same pot over and over again.

Also, the levels are randomly generated, though they're seeded, so they'll always be the same until you unlock custom variations (by beating it once).  But, I think I may make the environmental blocks a bit more sparse on each level. 

Currently, level 1 has many, level 2 has a bit less, and level 3 has even less.

The bots have line of sight vision, so with so many blocks, it makes it really easy to hide from them.  And they'll only shoot if they see you.

Thanks for the feedback!
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joesiv
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« Reply #4 on: April 01, 2010, 08:17:55 AM »

i found it hard to find everything at first - the pots, the refill areas and the delivery area - perhaps if they were highlighted more they'd be easier to find.

the title screen is awesome

Thanks r.kachowski, I spent lots of time on that title screen Wink

I agree, since this was my first Action Script game, I was just figuring things out.  I had trigger zones appear when you approached the refill areas, and later added the tutorial level after I figured some more stuff out.  I think if I made the trigger zones larger in size, and the help text indicating the refill zones appear  more central to the screen, and perhaps pointing to the areas it would help.

Did you find the tutorial level to help at all?
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roboprez
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« Reply #5 on: April 04, 2010, 07:05:22 PM »

That was so much fun!
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joesiv
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« Reply #6 on: April 06, 2010, 11:00:23 AM »

That was so much fun!
:D  Glad you liked it!
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Batmanifestdestiny
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« Reply #7 on: April 06, 2010, 01:18:33 PM »

I thought it seemed a bit tedious, personally, though the sound effects were amazing. XD
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