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TIGSource ForumsDeveloperPlaytestingA Flash Technology Test
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Author Topic: A Flash Technology Test  (Read 10098 times)
Destral
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« Reply #40 on: April 04, 2010, 10:37:35 AM »

Core 2 Quad @2.5Ghz
Chrome
Average 59 FPS
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FishyBoy
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« Reply #41 on: April 04, 2010, 11:34:50 AM »

Intel Core i7

Windows 7 64 bit

Ran at 57 fps

Looks beautiful, by the way, like real time pixel art.
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« Reply #42 on: April 04, 2010, 02:54:22 PM »

Windows Vista 64-bit
Firefox 3.6
Intel Core2 @ 1.86 Ghz
2 GB RAM

Ran smoothly at 55-57 FPS average.
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Toeofdoom
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« Reply #43 on: April 04, 2010, 10:35:29 PM »

firefox 3.6.3 crashed on first click...

But in IE it was really quite hard to drop it below 60fps, even after spawning triangles for ages... Intel Core 2 Q9450 here (2.66GHz quad core).
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Grif
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« Reply #44 on: April 04, 2010, 10:45:42 PM »

1.7 ghz EEE pc (intel atom), 1 gb RAM, XP

Got 18 fps average but utterly unplayable control lag, and the same issues with vertical screen res.

No huge deal, since I don't use this for gaming (not even flash games, usually) but it's worth noting that there's going to be serious performance issues from X percentage of users.
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« Reply #45 on: April 05, 2010, 07:35:44 AM »

This is awesome. I didn't think this would be even possible in Flash.

Running on Windows 7, Firefox 3.6.2, Intel Core2 Quad at 2.50GHz with 2 Gigs of RAM.
I'm easily getting an average between the high 50s to 60 fps, so everything is smooth and dandy here!
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Eclipse
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« Reply #46 on: April 05, 2010, 11:05:14 AM »

stable at 60 fps....

...but i have an intel i7 Quad core with 6gb of ram and an ATI radeon 4870 X2.

I'm on Windows 7 x64 and I'm using Opera.

I can't say it looked beautiful for me, it doesn't look like pixel art, i'd prefer 1:1 prerendered graphics over this x2 scaled thing at any time, but if you manage to use real pixels then it will surely look good, I'd love to see a version of this thing running at 600x400 with no 2x scaling
« Last Edit: April 05, 2010, 11:08:57 AM by Eclipse » Logged

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« Reply #47 on: April 05, 2010, 11:10:12 AM »

This is awesome. I didn't think this would be even possible in Flash.

actually it's possible in everything let you draw pixels on a screen Tongue
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« Reply #48 on: April 05, 2010, 06:28:03 PM »

average 15-20 depending on time i do nothing

p4 2.80
510 ram
xp prof.
128 mb video (ati radeon)
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« Reply #49 on: April 05, 2010, 06:43:41 PM »

AMD Phenom II x4 955 Black Edition
Dual ATI Radeon 4890s
6 GB memory

I have yet to run it without it crashing, sadly.  My novel that I had open in another tab was lost forever.
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« Reply #50 on: April 06, 2010, 08:38:44 AM »

Still with the crashing Sad

I really wish I could recreate the crash locally.  I'll try various versions of the Flash plugin, but I've a nasty feeling it's related to OS too and I only have Windows 7.

Yet another version uploaded!  This is labelled 0.3 - Same page as before

Graphic options in the right-click menu: Importantly, you can turn off realtime lighting.  Does this make it sufficiently playable on single core machines and netbooks?

The initial "loading" (it's actually doing procedural generation) section has been even further eased up, to try to avoid locking up plugins.  Also has a super-fancy progress bar.

The game part is changed quite a bit:  No more destructible walls, just background rocks and a parallax layer.  You can now shoot enemies.  Did this with the aim of more closely mimicking what an arena shooter using these effects would play like.

Changed the FPS cap to 50 instead of 60, in a futile attempt to avoid crashes.

Physics are properly FPS-independent now, so as long as you're above ~15fps it should handle reasonably.


Thank you again for the results and feedbacks.

(also, updated the first post)
« Last Edit: April 06, 2010, 08:54:24 AM by Salt » Logged
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« Reply #51 on: April 06, 2010, 09:16:42 AM »

Bug: some of the graphics options seem to actually change other settings and aren't unsettable.

New loading bar doesn't lock up the browser.

Still 30fps with the realtime lighting, but if I turn it off it goes to 50.
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Sam
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« Reply #52 on: April 06, 2010, 09:38:32 AM »

Uploaded a new version that should fix the odd graphics options stuff.

I was swapping which options were available depending on settings by hiding and showing various parts of the menu.  I suspect that not all plugins cope with that correctly.  Set it to just show both "turn on" and "turn off" items for each option now.  I do have them toggling between being greyed out and available, so hopefully that at least will work!

Very good to hear it pops up to 50fps with the lighting turned off.

Also, I'd expect spawning loads of enemies in this version to be a larger performance hit than in v0.2.  Somehow they ended up with more complex AI despite not having to deal with walls any more.
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« Reply #53 on: April 06, 2010, 11:05:18 AM »

So, things are different now for me in the new version.

Now, I get the initial progress bar to probably around 80%, then the browser crashes.
My player version is 10.0.45.2
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Sam
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« Reply #54 on: April 06, 2010, 12:28:02 PM »

Oh excellent, thank you!

Well, not excellent for yet more crashing.  But thank you very much for trying it again, and knowing when it crashed is very useful indeed.

So another new version.  v0.31 (might have to reload the page - check the version on the start screen)

Split up the later parts of the processing even more, and made the loading bar more detailed.  Text will now zip by that's too rapid to read - unless Flash hangs of course.
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nikki
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« Reply #55 on: April 06, 2010, 01:12:26 PM »

Now its very unstable , sometimes very fast moving, and mostly flickering and such
after a few minutes , it stabilezes , but the speed differences are very big. (sometimes it hangs slitely then it moves very fast, then i goes normal speed)

firefox version
Mozilla/5.0 (Windows; U; Windows NT 5.1; nl; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 GTB6
latest flash 10 player
hardware : as before
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« Reply #56 on: April 06, 2010, 06:26:22 PM »

45fps

Windows 7
Athlon 64 X2 @ 2.8GHz
2.5GB RAM
GeForce GTS 250


Pretty interesting demo! Normal/bump mapping is a really cool effect I would like to see taken advantage of in more 2D games. Here's an example of it in JavaScript/Canvas, and another one in Flash.
« Last Edit: April 06, 2010, 06:30:09 PM by Skofo » Logged

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« Reply #57 on: April 07, 2010, 01:57:16 AM »

Processor: Intel Core2 Quad CPU Q9300 @ 2.50GHz 2.68GHz
RAM: 4 GB
Display adapters: 2x NVIDIA GeForce 8800 GT (though not in SLI-mode)
Windows Vista Business 32-bit w/ Service Pack 2

Every time it crashes at 83% (rendering lights) on:
- Chrome (versions 4.1.249.1045 (42898) & 3.0.195.33)
- Firefox (Mozilla/5.0 (Windows; U; Windows NT 6.0; fi; rv:1.9.1.9) Gecko/20100315 Firefox/3.5.9 (.NET CLR 3.5.30729)).
Edit: Flash version: 10.0.2.54.

School computer, so I'll also try it at home when I get there.
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Nikica
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« Reply #58 on: April 07, 2010, 02:07:20 AM »

Average FPS: 29.8
Max. FPS: 31
Min. FPS: 28

The FPS is basically the same even if I'm just standing or moving and shooting at enemies.

Core2Duo @ 1.86GHz

Windows 7 Ultimate 64-bit
Opera 10.51
Flash 10.0.45.2

EDIT: Started the game again and now I'm getting 50 FPS average.  Grin

BTW, nice "game"!  Kiss Sweet effects.
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superflat
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« Reply #59 on: April 07, 2010, 03:28:19 AM »

In my blog below, I've posted my own tech-demo of Pixel Bender filters... Would be interested to see how it performs for you guys...

Edit: should add that your demo is awesome, Salt!  I was thinking of trying normal mapping, but decided against it when I realise what a large amount of assets you need... Of course, being totally PG, it doesn't affect your game!
« Last Edit: April 07, 2010, 03:32:51 AM by Jasper Byrne » Logged

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