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TIGSource ForumsPlayerGamesSo, I finally played Cave Story...
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Author Topic: So, I finally played Cave Story...  (Read 68565 times)
GregWS
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« on: September 12, 2008, 10:43:46 PM »

First, yes, I should have played this years ago, but I didn't.  Whatever, I've won it now, so that's something.

Yeah, so I think it is a very well done Metroidvania, but what's with all the hype?

Was it because, when it came out, it was very high quality for an indie game?

Did it just do enough things right?

Did the whole "Japanese Style" of the game make people like it more?

I'm quite curious, as I wasn't a part of the indie crowd when it came out.  Gentleman

Oh, and just to note, I'm very well versed in Metroidvanias and action platformers, and I do think this is comparable to many of the better one's I've played; the camera really bugs me though, it's so imprecise.
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William Broom
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« Reply #1 on: September 12, 2008, 10:56:32 PM »

Polish, I guess, is what made the difference. The graphics, story, and controls are all very well-thought out. Someone said that the floaty jumping makes it feel like you're in a dream. That is about as close as you can get to saying why Cave Story is so great.
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Core Xii
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« Reply #2 on: September 12, 2008, 11:12:11 PM »

I agree, it was a fine game, but way over-hyped.

But hey, it's the Internet. These things are to be expected.

Like the stupid circus surrounding the you-have-to-burn-the-rope game. What a waste of time.
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moi
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« Reply #3 on: September 12, 2008, 11:16:45 PM »

When cave story was rfeleased there were very few indie games of the same quality (if any).
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GregWS
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« Reply #4 on: September 12, 2008, 11:19:45 PM »

I agree, it was a fine game, but way over-hyped.

But hey, it's the Internet. These things are to be expected.

Like the stupid circus surrounding the you-have-to-burn-the-rope game. What a waste of time.

Oh no, you can't insult that game.  I think it required a certain sense of humour to "get," and I happen to have that sense of humour.  That game has literally had me laughing so hard that I've been on the floor numerous times.  And that novelization was almost as funny as the game itself.  It took absurdity to a new extreme, and I guess there's something about that that I find incredibly hilarious.
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moi
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« Reply #5 on: September 12, 2008, 11:26:39 PM »

The you-have-to-burn-the-rope's ending song was a more interesting indie-moment than many indie games. Beer!
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Melly
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« Reply #6 on: September 12, 2008, 11:37:42 PM »

It was really about the time. It was a completely freeware game with very high polish and a lot of style, and at the time that sentence was VERY rare to hear. In fact, it might have contributed considerably to the higher rate of high-quality freewares we have today.

It's not perfect and I have heard many plausible concerns, like the weapon deleveling mechanic being a bit too punishing in certain areas, it being misclassified as metroidvania when it's actually very linear with only a few opportunities to explore away from the predetermined path, the fact the floaty jumping physics make the Core boss battle VERY frustrating without the machinegun, which you don't want to get if you want the best stuff, and also that to get the best ending and the secret area you had to do a series of hidden actions which pretty much no clues about them, forcing you to rely on faqs.

But it was still great.

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« Reply #7 on: September 12, 2008, 11:46:50 PM »

Yes, I think Cave Story is pretty over-hyped as well.  It's a solid game and has a lot of polish.  It's pretty fun for a platform shooter, but not terribly innovative or outstanding.  And in my humble opinion, definitely not deserving of the fanboyism surrounding it.  That shit really turns me off and makes me never want to hear the words 'cave' or 'story' ever again.

Like the stupid circus surrounding the you-have-to-burn-the-rope game. What a waste of time.

People like to have fun Undecided  It's not the same thing as Cave Story.  Folks were just enjoying a clever joke there for a little while.  It's pretty much over and done with, but the Cave Story hype lives on.
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GregWS
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« Reply #8 on: September 12, 2008, 11:48:54 PM »

So there was a bunch of secret stuff!  It seemed quite hinted at, but yeah, not blatant enough.  Is the best ending worth another play through?

OK, so I think the "of it's time" thing makes a lot of sense.  When I first got into indie gaming, I certainly played some games that made me think "I can't believe this is indie."  And had I played Cave Story back when it came out, that feeling of awe would probably have been quite large.

Hmm, I think it was 07' when things really started picking up quality/polish wise.  There were rumblings before then, of course, but I think we've reached the point where indie gaming is going to get a lot better a lot faster.
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Melly
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« Reply #9 on: September 12, 2008, 11:52:10 PM »

The 'best' ending comes coupled with a whole, extra hard secret area + boss. Grin
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GregWS
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« Reply #10 on: September 13, 2008, 12:09:11 AM »

"extra hard," eh?  Well, then I guess I have no choice but to try it at some point, probably over the Holidays.
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« Reply #11 on: September 13, 2008, 12:15:52 AM »

Time and Context, yes. Hype always makes me sad - tends to ruin wonderful things for people. I just bumped into Cave Story one day in 2006 from... well, I don't know how. I think it was on a list on some blog. But, the style, music, attention to detail, story, SECRETS. Such big secrets. General polish, I guess. Charmed the heck out of me.

Nowadays there are more free games of enormous quality, but I agree that this probably played some kind of role in shaping indie games as they are today. And getting people to pay attention.

Although, if I found it today? Probably still would blow my mind. Just a feeling.
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« Reply #12 on: September 13, 2008, 12:34:52 AM »

Cave Story was a pretty amazing experience for me, and I played it fairly recently (maybe half a year ago now). At the time, I had all but stopped playing games, and I thought maybe I just wasn't much into playing games any more, only making them. Then I played Cave Story.
It turns out I DO still like playing games, it's just that no one's making the ones I want to play any more! It really cemented for me how much I feel that the industry has abandoned what interested me about games in the first place, and moved on to being products instead of games.
As to WHY it triggered such a strong positive response, I couldn't say. I think maybe it's the simple but sophisticated gameplay, the soundtrack, and the sweetly dark tone of the story that pulls me in. The presentation is like a cross between Kirby and Final Fantasy Tactics. I don't care if people are tired of the hype; I won't let that prevent me from stating just how fucking much I enjoyed this game.
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« Reply #13 on: September 13, 2008, 01:10:35 AM »

2002: Eternal Daughter
2004: Cave Story
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« Reply #14 on: September 13, 2008, 01:30:08 AM »

2002: Eternal Daughter
2004: Cave Story

yeah ED was fantastic, a little glitchy though but it was an MMF game.
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Melly
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« Reply #15 on: September 13, 2008, 01:32:29 AM »

I know you guys are just saying it's awesome to make Derek all happy about you and give you a fancy title.

Which is good because it IS awesome. Grin Though FUCKING HARD AARGH!! WTF
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« Reply #16 on: September 13, 2008, 01:35:13 AM »

2002: Eternal Daughter
2004: Cave Story
2008: Iji
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« Reply #17 on: September 13, 2008, 01:48:05 AM »

I know you guys are just saying it's awesome to make Derek all happy about you and give you a fancy title.

Which is good because it IS awesome. Grin Though FUCKING HARD AARGH!! WTF

I came to this place because of ED, it's not the other way around  Wink
Though I still haven't beaten that last boss :D
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« Reply #18 on: September 13, 2008, 02:28:56 AM »

Which is good because it IS awesome. Grin Though FUCKING HARD AARGH!! WTF

I know, I never finished it Sad

That dang blasted floating wizard dude with the flies that go in a circle... eeaargh  Angry
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« Reply #19 on: September 13, 2008, 02:48:36 AM »

The only real problem I have with Cave Story (other than the irritating hype surrounding it, which is not the game's fault) is one of the issues Melly mentioned, that the best ending and other stuff is hidden in a pretty ridiculous way with no clues. The game is, ironically, spoiled unless you play it knowing certain spoilers.

Other than that, it's just great in all areas that are particularly important for it, everything's just so polished like everyone else is saying. I still think that's incredibly rare (and perhaps becoming rarer), there's only a few other games that have felt similar to that for me, Iji and Crimsonland being the two that spring to mind right now.
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