Blademasterbobo
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« Reply #40 on: October 01, 2012, 07:39:31 AM » |
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maybe for a different game.
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davidp
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« Reply #41 on: October 01, 2012, 10:53:28 AM » |
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this is beautiful
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ink.inc
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« Reply #42 on: October 01, 2012, 02:42:14 PM » |
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Finished Dark Souls, now getting back to work on this. :D
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BlueSweatshirt
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« Reply #43 on: October 01, 2012, 07:11:54 PM » |
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A wild sequel appears. What will John Sandoval do?
(hypothetical situation)
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C.D Buckmaster
Level 7
Death via video games
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« Reply #44 on: October 01, 2012, 11:32:36 PM » |
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As a fan of all things thrown, I approve of this devlog.
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ink.inc
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« Reply #45 on: October 10, 2012, 10:07:47 AM » |
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our hero
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« Last Edit: October 10, 2012, 10:13:53 AM by John Sandoval »
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HernanZh
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« Reply #46 on: October 10, 2012, 10:53:53 AM » |
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oh god
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Ashkin
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« Reply #47 on: October 10, 2012, 12:37:56 PM » |
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Needs... more bulge
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BlueSweatshirt
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« Reply #48 on: October 10, 2012, 09:50:24 PM » |
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I see you're taking the preemptive on Rule 34
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PostPre
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« Reply #49 on: October 11, 2012, 12:09:11 AM » |
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Love the bulge, the nips, everything.
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ink.inc
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« Reply #50 on: October 15, 2012, 11:08:36 AM » |
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Love the bulge, the nips, everything.
the bulge loves you back phil
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caffeine
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« Reply #51 on: October 15, 2012, 12:16:07 PM » |
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Nice concept. And I really like the new art, but for some reason I keep thinking it could be a bit more vibrant and cartoony (think bubblegum).
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HöllenKobold
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« Reply #52 on: October 15, 2012, 02:32:16 PM » |
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Yeah, I think you could push your ranges further.
It would also be nice if you used your blocks in a more architectural way rather than having a semi-random assemblage of blocks. I think it would give it a greater solidity. Like the floor is fine, but the wall on the left has confusing depth what with the random dark gaps.
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« Last Edit: October 15, 2012, 03:55:10 PM by thernz »
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| Hell pits tend to be disguised as things that would lead a passerby to not think of them as portals to eternal gnashing and wailing. |
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ElVaquero
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« Reply #53 on: October 15, 2012, 04:25:30 PM » |
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Can there be a character select screen for bulge size?
On topic: lovely stuff and awesome player character. the blues are great but the reds are a little to close to our man's speedo. also maybe the tile set is a little clean and geometrically sound? rough them pixels up! can't wait to see more
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emacs
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« Reply #54 on: October 15, 2012, 04:48:01 PM » |
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I agree with thernz and also feel like those blocks are too simple. You've got really detailed trees and vines and underwear power-ups(?) and then big red squares. Some cracks or texture or something would really help to tie them together.
Love the character!
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eyeliner
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« Reply #55 on: October 17, 2012, 05:43:03 AM » |
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For some reason:
Hammerin' Harry springs to mind.
Yes, I'm old...
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Yeah.
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ink.inc
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« Reply #56 on: February 22, 2013, 09:49:24 PM » |
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surprisingly, this game is not dead. we've been putting a lot of work into it this past month, and we're looking to pitch it to a certain flash game website by early march. a LOT of things have changed since we started this project, and it's gone through its fair share of lulls/development hell. but it's starting to wrap up. here's the main menu thus far:
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Ant
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« Reply #57 on: February 23, 2013, 02:04:10 AM » |
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ink.inc
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« Reply #58 on: February 23, 2013, 08:12:19 AM » |
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(its on hold til we get this one done)
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The Monster King
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« Reply #59 on: February 23, 2013, 10:09:44 AM » |
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john sandanoval are you sick the main character isnt a kawaii hipster lady help
(this looks cool keep going guys)
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