Alright, it's been a while, let's see...
Jordanchin - I'm impressed with your production technique. The mixes feel right. They're warm and comfortable to listen to; I like how in High Adventure, for example, space on the right side of the aural field is reserved for percussive elements like the cymbal and the piano/marimba-esque instrument. I wasn't sure why the right side felt a little empty, until these elements came along. Plus, it's always great to hear fingers sliding over the fretboard, as in Dungeon. Well done! :D (Also, Learning to Swim has a lovely Porcupine Treeish feel to it!)
M4uesviecr - Ah, that piece is lovely indeed. Subtle and calm! I'll be checking out some more of that soundtrack later tonight. In the meanwhile, have some more
World of Flutecraft! Sometimes, on misty mornings, I wake with this piece in mind.
Pyramid Kid - Helicopter has a nice feel to it; a touch of mystery! It keeps one's attention but isn't too intrusive to the ears. Perhaps even more so with some more work on the mix!
SCgames - Cool! The soundtrack sounds retro-style JRPG indeed. :D Was the trumpet by chance the first instrument you started playing? I reckon quite some composers (myself included) approach music composition from a pianist's perspective. It'll be interesting to see a trumpeter's approach.
Glyph - Nice re-use of Summoning Grounds' bass line, good build-up towards the end!
PythonBlue - Oh yes, ambient! Haven is sweet. Do keep us updated on new additions to the album. :D Is the mod abandoned indeed?
Munchmunch - Chiptune music provides a great opportunity to test skills in melody and harmony; its basic sound leaves little room for error and is less forgiving for dissonance (or so I've found). So I like to see what melodies chiptune composers come up with. There are some interesting arpeggio's and chord progressions in your chiptune pieces; also, Building Mountains has some nice dynamic switches. Keep developing and you'll be making some pretty unique chiptune music at some point! :D If I might be so free, 'Water's bass line could be tuned down a little more; to my ears, it's a little too pervasive, even though it's been reduced in volume already.
ZackParrish - Yes yes yes. ((: This is majestic. How much time does it take you to write and produce a track like Remember When? I must admit I'm a little envious of your skill!
Koronello - Quick and catchy, as chiptune should be!
Pizzamakesgames - Indeed! Medusa Five was a bit too much for me, but the other Medusa pieces are quite nice; Medusa Two is my favourite. (:
Aamp - Cool; maybe some variation in the rhythm guitars could spice things up a little!